void OnDie()
        {
            IsDead = true;

            // Tell the weapons manager to switch to a non-existing weapon in order to lower the weapon
            m_WeaponsManager.SwitchToWeaponIndex(-1, true);

            EventManager.Broadcast(Events.PlayerDeathEvent);
        }
        void OnDie()
        {
            IsDead = true;

            // Tell the weapons manager to switch to a non-existing weapon in order to lower the weapon
            m_WeaponsManager.SwitchToWeaponIndex(-1, true);

            FMODUnity.RuntimeManager.PlayOneShot(DeathSfx);

            lowHealth.Stop();

            EventManager.Broadcast(Events.PlayerDeathEvent);
        }