public override void Load(AssetReference assetReference, LoadSceneMode mode)
        {
            SceneWrapper map = SceneWrapperFactory.Create();

            map.GUID = assetReference.AssetGUID.ToLower();
            map.Load(assetReference, mode);

            m_wrappers.Add(map);
            OnMapAdded.Invoke(map);
        }
 public override void Remove(SceneWrapper mapToRemove)
 {
     for (var i = 0; i < m_wrappers.Count; i++)
     {
         var map = m_wrappers[i];
         if (map.GUID.Equals(mapToRemove.GUID))
         {
             Debug.Log($"SceneCache: Guid {mapToRemove.GUID} removed from map.");
             m_wrappers.RemoveAt(i);
             OnMapRemoved.Invoke(mapToRemove);
             return;
         }
     }
 }
        public override void Add(SceneWrapper map)
        {
            m_wrappers.Add(map);

            OnMapAdded?.Invoke(map);
        }
Esempio n. 4
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 public abstract void Remove(SceneWrapper map);
Esempio n. 5
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 // Hooks to link a scene cache up to another cache
 public abstract void Add(SceneWrapper map);
 public override void Remove(SceneWrapper map)
 {
     m_wrappers.Remove(map);
     OnMapRemoved?.Invoke(map);
 }