Esempio n. 1
0
            // This must be run after chunks have been remapped since FreeChunksBySharedComponents needs the shared component
            // indices in the chunks to be remapped
            public void Execute(int index)
            {
                var srcArchetype = remapArchetypes[index].srcArchetype;
                var dstArchetype = remapArchetypes[index].dstArchetype;

                UnsafeLinkedListNode.InsertListBefore(dstArchetype->ChunkList.End, &srcArchetype->ChunkList);

                if (srcArchetype->NumSharedComponents == 0)
                {
                    if (!srcArchetype->ChunkListWithEmptySlots.IsEmpty)
                    {
                        UnsafeLinkedListNode.InsertListBefore(dstArchetype->ChunkListWithEmptySlots.End,
                                                              &srcArchetype->ChunkListWithEmptySlots);
                    }
                }
                else
                {
                    remapArchetypes[index].dstArchetype->FreeChunksBySharedComponents.AppendFrom(&remapArchetypes[index].srcArchetype->FreeChunksBySharedComponents);
                }

                dstArchetype->EntityCount += srcArchetype->EntityCount;
                dstArchetype->ChunkCount  += srcArchetype->ChunkCount;
                srcArchetype->EntityCount  = 0;
                srcArchetype->ChunkCount   = 0;
            }
Esempio n. 2
0
        void AddMultiple(UnsafeLinkedListNode *list)
        {
            var    firstChunk = ArchetypeManager.GetChunkFromEmptySlotNode(list->Begin);
            UInt32 hash       = GetHashCode(firstChunk->SharedComponentValueArray, firstChunk->Archetype->NumSharedComponents);

            int * sharedComponentDataIndices = firstChunk->SharedComponentValueArray;
            int   numSharedComponents        = firstChunk->Archetype->NumSharedComponents;
            Node *node     = &buckets[hash & hashMask];
            Node *lastNode = &buckets[hashMask];
            Node *freeNode = null;

            while (!node->IsFree())
            {
                if (!node->IsDeleted())
                {
                    if (node->CheckEqual(hash, sharedComponentDataIndices, numSharedComponents))
                    {
                        UnsafeLinkedListNode.InsertListBefore(node->list.End, list);
                        return;
                    }
                }
                else
                {
                    if (freeNode == null)
                    {
                        freeNode = node;
                    }
                }

                node = node + 1;
                if (node > lastNode)
                {
                    node = buckets;
                }
            }

            if (freeNode == null)
            {
                freeNode = node;
                --emptyNodes;
            }

            freeNode->hash = hash;
            UnsafeLinkedListNode.InitializeList(&freeNode->list);
            UnsafeLinkedListNode.InsertListBefore(freeNode->list.End, list);

            if (ShouldGrow(emptyNodes))
            {
                Grow();
            }
        }
        private unsafe void AddMultiple(UnsafeLinkedListNode *list)
        {
            Chunk *chunkPtr = ref ArchetypeManager.GetChunkFromEmptySlotNode(list.Begin);
            uint   hashCode = this.GetHashCode(chunkPtr->SharedComponentValueArray, chunkPtr->Archetype.NumSharedComponents);
            int *  sharedComponentValueArray = chunkPtr->SharedComponentValueArray;
            int    numSharedComponents       = chunkPtr->Archetype.NumSharedComponents;
            Node * buckets  = this.buckets + ((hashCode & this.hashMask) * sizeof(Node));
            Node * nodePtr2 = this.buckets + (this.hashMask * sizeof(Node));
            Node * nodePtr3 = null;

            while (true)
            {
                if (buckets.IsFree())
                {
                    if (nodePtr3 == null)
                    {
                        nodePtr3 = buckets;
                        this.emptyNodes--;
                    }
                    nodePtr3->hash = hashCode;
                    UnsafeLinkedListNode.InitializeList(&nodePtr3->list);
                    UnsafeLinkedListNode.InsertListBefore(nodePtr3->list.End, list);
                    if (this.ShouldGrow(this.emptyNodes))
                    {
                        this.Grow();
                    }
                    break;
                }
                if (!buckets.IsDeleted())
                {
                    if (buckets.CheckEqual(hashCode, sharedComponentValueArray, numSharedComponents))
                    {
                        UnsafeLinkedListNode.InsertListBefore(buckets->list.End, list);
                        break;
                    }
                }
                else if (nodePtr3 == null)
                {
                    nodePtr3 = buckets;
                }
                buckets++;
                if (buckets > nodePtr2)
                {
                    buckets = this.buckets;
                }
            }
        }
Esempio n. 4
0
        public static void MoveChunks(ArchetypeManager srcArchetypeManager, EntityDataManager *srcEntityDataManager, SharedComponentDataManager srcSharedComponents, ArchetypeManager dstArchetypeManager, EntityGroupManager dstGroupManager, SharedComponentDataManager dstSharedComponentDataManager, EntityDataManager *dstEntityDataManager, SharedComponentDataManager dstSharedComponents)
        {
            var entitiesArray = new NativeArray <Entity>(Chunk.kMaximumEntitiesPerChunk, Allocator.Temp);
            var entitiesPtr   = (Entity *)entitiesArray.GetUnsafePtr();

            var srcArchetype = srcArchetypeManager.m_LastArchetype;

            while (srcArchetype != null)
            {
                if (srcArchetype->EntityCount != 0)
                {
                    if (srcArchetype->NumManagedArrays != 0)
                    {
                        throw new ArgumentException("MoveEntitiesFrom is not supported with managed arrays");
                    }
                    var dstArchetype = dstArchetypeManager.GetOrCreateArchetype(srcArchetype->Types, srcArchetype->TypesCount, dstGroupManager);

                    for (var c = srcArchetype->ChunkList.Begin; c != srcArchetype->ChunkList.End; c = c->Next)
                    {
                        Chunk *chunk = (Chunk *)c;

                        EntityDataManager.FreeDataEntitiesInChunk(srcEntityDataManager, chunk, chunk->Count);
                        dstEntityDataManager->AllocateEntities(dstArchetype, chunk, 0, chunk->Count, entitiesPtr);

                        chunk->Archetype = dstArchetype;

                        if (dstArchetype->NumSharedComponents > 0)
                        {
                            dstSharedComponents.MoveSharedComponents(srcSharedComponents, chunk->SharedComponentValueArray, dstArchetype->NumSharedComponents);
                        }
                    }

                    //@TODO: Patch Entity references in IComponentData...

                    UnsafeLinkedListNode.InsertListBefore(dstArchetype->ChunkList.End, &srcArchetype->ChunkList);
                    UnsafeLinkedListNode.InsertListBefore(dstArchetype->ChunkListWithEmptySlots.End, &srcArchetype->ChunkListWithEmptySlots);

                    dstArchetype->EntityCount += srcArchetype->EntityCount;
                    srcArchetype->EntityCount  = 0;
                }

                srcArchetype = srcArchetype->PrevArchetype;
            }
            entitiesArray.Dispose();
        }
Esempio n. 5
0
        public static void MoveChunks(ArchetypeManager srcArchetypeManager, EntityDataManager *srcEntityDataManager,
                                      SharedComponentDataManager srcSharedComponents, ArchetypeManager dstArchetypeManager,
                                      EntityGroupManager dstGroupManager, SharedComponentDataManager dstSharedComponentDataManager,
                                      EntityDataManager *dstEntityDataManager, SharedComponentDataManager dstSharedComponents)
        {
            var entityRemapping = new NativeArray <EntityRemapUtility.EntityRemapInfo>(srcEntityDataManager->Capacity, Allocator.Temp);
            var entityPatches   = new NativeList <EntityRemapUtility.EntityPatchInfo>(128, Allocator.Temp);

            dstEntityDataManager->AllocateEntitiesForRemapping(srcEntityDataManager, ref entityRemapping);

            var srcArchetype = srcArchetypeManager.m_LastArchetype;

            while (srcArchetype != null)
            {
                if (srcArchetype->EntityCount != 0)
                {
                    if (srcArchetype->NumManagedArrays != 0)
                    {
                        throw new ArgumentException("MoveEntitiesFrom is not supported with managed arrays");
                    }
                    var dstArchetype = dstArchetypeManager.GetOrCreateArchetype(srcArchetype->Types,
                                                                                srcArchetype->TypesCount, dstGroupManager);

                    entityPatches.Clear();
                    for (var i = 1; i != dstArchetype->TypesCount; i++)
                    {
                        EntityRemapUtility.AppendEntityPatches(ref entityPatches,
                                                               TypeManager.GetComponentType(dstArchetype->Types[i].TypeIndex).EntityOffsets,
                                                               dstArchetype->Offsets[i], dstArchetype->SizeOfs[i]);
                    }

                    for (var c = srcArchetype->ChunkList.Begin; c != srcArchetype->ChunkList.End; c = c->Next)
                    {
                        var chunk = (Chunk *)c;

                        dstEntityDataManager->RemapChunk(dstArchetype, chunk, 0, chunk->Count, ref entityRemapping);
                        EntityRemapUtility.PatchEntities(ref entityPatches, chunk->Buffer, chunk->Count, ref entityRemapping);

                        chunk->Archetype = dstArchetype;

                        if (dstArchetype->NumSharedComponents > 0)
                        {
                            dstSharedComponents.MoveSharedComponents(srcSharedComponents,
                                                                     chunk->SharedComponentValueArray, dstArchetype->NumSharedComponents);
                        }
                    }

                    UnsafeLinkedListNode.InsertListBefore(dstArchetype->ChunkList.End, &srcArchetype->ChunkList);
                    if (!srcArchetype->ChunkListWithEmptySlots.IsEmpty)
                    {
                        UnsafeLinkedListNode.InsertListBefore(dstArchetype->ChunkListWithEmptySlots.End,
                                                              &srcArchetype->ChunkListWithEmptySlots);
                    }

                    dstArchetype->EntityCount += srcArchetype->EntityCount;
                    dstArchetype->ChunkCount  += srcArchetype->ChunkCount;
                    srcArchetype->EntityCount  = 0;
                    srcArchetype->ChunkCount   = 0;
                }

                srcArchetype = srcArchetype->PrevArchetype;
            }

            srcEntityDataManager->FreeAllEntities();

            entityRemapping.Dispose();
            entityPatches.Dispose();
        }