Esempio n. 1
0
        public static TElement Construct <TProperty, TElement, TFieldType, TContainer, TValue>(
            TProperty property,
            ref TContainer container,
            ref TValue value,
            InspectorContext context
            )
            where TProperty : IProperty <TContainer, TValue>
            where TElement : BaseField <TFieldType>, new()
            where TValue : struct
        {
            var element = ConstructBase <TProperty, TContainer, TElement, TFieldType, TValue>(property);

            if (TranslatorFactory <TValue> .TryGetUpdater(element, out var t))
            {
                var offset = context.GetOffsetOfField(property.GetName());
                var index  = context.GetCurrentIndex();
                var setter = context.DataProvider;
                t.SetUpdaters(element, setter, offset, index);
            }
            else
            {
                UnityEngine.Debug.Log($"No data translator registered between {typeof(TValue).Name} and {typeof(TFieldType).Name}");
            }

            if (context.GetParent(out var parent))
            {
                parent.contentContainer.Add(element);
            }

            if (property.IsContainer)
            {
                context.PushParent(element);
            }
            return(element);
        }
Esempio n. 2
0
 private void GetUpdater <TValue>(VisualElement element)
     where TValue : struct
 {
     if (TranslatorFactory <TValue> .TryGetUpdater(element, out var updater))
     {
         updater.SetUpdaters(element, m_Root, m_Offset, m_Root is StructDataElement <TData, TValue> buffer ? buffer.Index : -1);
     }
 }