Esempio n. 1
0
        public void SetField(string fieldName, object value)
        {
            switch (fieldName)
            {
            case nameof(Type):
                Type = (Generated.Semantic.Traits.Enums.CellType)Enum.ToObject(typeof(Generated.Semantic.Traits.Enums.CellType), value);
                break;

            case nameof(Left):
                Left = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Right):
                Right = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Top):
                Top = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Bottom):
                Bottom = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            default:
                throw new ArgumentException($"Field \"{fieldName}\" does not exist on trait Cell.");
            }
        }
Esempio n. 2
0
        public void SetField(string fieldName, object value)
        {
            switch (fieldName)
            {
            case nameof(Left):
                Left = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Right):
                Right = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Up):
                Up = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Down):
                Down = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(Occupied):
                Occupied = (System.Boolean)value;
                break;

            case nameof(StepsToEnd):
                StepsToEnd = (System.Int32)value;
                break;

            default:
                throw new ArgumentException($"Field \"{fieldName}\" does not exist on trait Waypoint.");
            }
        }
Esempio n. 3
0
        public void SetField(string fieldName, object value)
        {
            switch (fieldName)
            {
            case nameof(Carried):
                Carried = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            default:
                throw new ArgumentException($"Field \"{fieldName}\" does not exist on trait Carrier.");
            }
        }
        public GameObject GetDataSource(TraitBasedObjectId traitBasedObjectId)
        {
            if (m_ObjectIdToEntity.TryGetValue(traitBasedObjectId, out var entity))
            {
                var sourceEntityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
                if (sourceEntityManager.Exists(entity))
                {
                    return(sourceEntityManager.GetComponentObject <Transform>(entity).gameObject);
                }
            }

            return(null);
        }
Esempio n. 5
0
        public void SetField(string fieldName, object value)
        {
            switch (fieldName)
            {
            case nameof(Waypoint):
                Waypoint = (Unity.AI.Planner.Traits.TraitBasedObjectId)value;
                break;

            case nameof(ID):
                ID = (System.Int32)value;
                break;

            default:
                throw new ArgumentException($"Field \"{fieldName}\" does not exist on trait Character.");
            }
        }