Esempio n. 1
0
        public static bool Execute(UnitOrder order)
        {
            //Debug.Log("Executing to pos - " + order.GetTo().Index);
            var index       = ChunkUtil.GetUpper(order.GetTo().Index);
            var chunkNumber = order.GetUnit().ChunkNumber;
            var chunk       = ChunkManager.GetChunkByNum(chunkNumber);

            if (order.GetUnit().CurrentPos != index &&
                ChunkUtil.IsAnyEntity(chunkNumber, index))
            {
                var obj = chunk.GetGameObjectByIndex(index);
                if (obj == null)
                {
                    return(GameMoveManager.CancelPathVVay(order.GetUnit())); //return false;
                }
                var underEnt = obj.GetComponent <GameEntity>();
                if (underEnt.Owner != order.GetUnit().Owner)
                {
                    return(AttackTo(order));
                }
                //Debug.Log("Cancel attacking");
                return(GameMoveManager.CancelPathVVay(order.GetUnit())); //return false;
            }
            //Debug.Log("Moving to: " + order.GetTo().Index);
            return(MoveExecutor.Execute(order));
        }
Esempio n. 2
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        public static bool Execute(UnitOrder order)
        {
            var ability = order.GetAbilityToCast();

            if (ability == null)
            {
                return(true);
            }
            var unit   = order.GetUnit();
            var target = ChunkManager.GetChunkByNum(unit.ChunkNumber).GetGameObjectByIndex(order.GetTo().Index);

            ability.CurrentCooldown = ability.GetCooldown();

            var succ = ability.OnSpellStart(unit, target as GameUnit);

            if (ability.PostCurrent >= 0)
            {
                ability.CurrentCooldown = ability.PostCurrent;
                ability.PostCurrent     = -1;
            }


            return(succ);
        }
Esempio n. 3
0
 public static bool Execute(UnitOrder order)
 {
     return(DoMove(order));
 }
Esempio n. 4
0
        private const float MinDist = 0.05f; //0.05f

        //False if countinue moving
        private static bool DoMove(UnitOrder order)
        {
            var ent    = order.GetUnit();
            var moveTo = order.GetTo();

            if (ent == null)
            {
                return(true);
            }
            var vec = ((moveTo.Pos3D + ent.ExtraPos) - ent.transform.position);

            //var idealVec = (moveTo.Pos3D - Util.Get3DPosByIndex(ent.CurrentPos)).normalized;


            if (Mathf.Abs(vec.x) <= MinDist && Mathf.Abs(vec.y) <= MinDist)
            {
                ent.transform.position = moveTo.Pos3D + ent.ExtraPos;
                ent.MovingTo           = null;

                var upperIndexFrom = ent.CurrentPos;
                var upperIndexTo   = ChunkUtil.GetUpper(moveTo.Index);

                var chunk = ChunkManager.GetChunkByNum(ent.ChunkNumber);

                chunk.MoveFromTo(upperIndexFrom, upperIndexTo);

                ent.CurrentPos = upperIndexTo;



                if (upperIndexFrom != upperIndexTo)
                {
                    PathCalcManager.CalculatePoint(upperIndexFrom);
                }


                GameOrderManager.RemoveMark(ent, moveTo.Index);

                return(true);
            }
            if (ChunkUtil.GetDovvner(ent.CurrentPos) != order.GetTo().Index&&
                PathFind.IsInvalidPath(order.GetTo().Index))
            {
                SimpleOrderManager.CancelOrders(ent);
            }

            ent.State    = EventManager.InProgressEvents.Move;
            ent.MovingTo = moveTo;
            var speedMod  = GameMoveManager.StaticMoveSpeed;
            var moveSpeed = ent.EntStats.MoveSpeed;

            var modVec = MultVector(vec, new Vector3(speedMod, speedMod, 1f));

            var speedVec =
                MultVector(modVec, new Vector3(moveSpeed, moveSpeed, 1f))
                // vec * speedMod
                * Time.deltaTime;

            if (Mathf.Abs(vec.x) <= MinDist * 3 && Mathf.Abs(vec.y) <= MinDist * 3)
            {
                speedVec *= 3;
            }


            ent.transform.Translate(speedVec);
            return(false);
        }
Esempio n. 5
0
        public static bool AttackTo(UnitOrder order)
        {
            var ent    = order.GetUnit();
            var moveTo = order.GetTo();

            if (ent == null)
            {
                return(true);
            }
            var vec = (moveTo.Pos3D + ent.ExtraPos) - ent.transform.position;

            var chunk       = ChunkManager.GetChunkByNum(ent.ChunkNumber);
            var attackedObj = chunk.GetGameObjectByIndex(ChunkUtil.GetUpper(moveTo.Index));

            if (attackedObj == null)
            {
                return(MoveTo(ent));
            }

            var attackedEnt = attackedObj.GetComponent <GameUnit>();

            if (attackedEnt == null)
            {
                return(true);
            }
            if (attackedEnt.Owner == ent.Owner)
            {
                return(MoveTo(ent));
            }

            UnitBar_HTML.SetupUnitBar(attackedEnt);
            ent.State = EventManager.InProgressEvents.Attack;

            if (!ent.AlreadyAttacked && Mathf.Abs(vec.x) <= MinDist && Mathf.Abs(vec.y) <= MinDist)
            {
                // ent.transform.position = ent.Current3Dpos;
                ent.AlreadyAttacked = true;


                attackedEnt.DealDamage(ent.UpgradedStats.Dmg, ent);

                return(false);
            }
            if (ent.AlreadyAttacked)
            {
                var checkMove = MoveTo(ent);
                if (checkMove)
                {
                    ent.AlreadyAttacked = false;
                }

                return(false);
            }


            ent.MovingTo = moveTo;
            var moveSpeed = GameMoveManager.StaticMoveSpeed;

            var speedVec = vec * moveSpeed / 2f * Time.deltaTime;


            ent.transform.Translate(speedVec);
            return(false);
        }