Esempio n. 1
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 protected override LivingUnit OnCreateUnit(PlayerData playerData, UnitManager unitManager)
 {
     return(new LivingUnit(LivingUnitDataEntries[Random.Range(0, LivingUnitDataEntries.Count)], playerData, unitManager));
 }
Esempio n. 2
0
 private bool RespectsAttackTypes(UnitManager targetUnitManager)
 {
     return((targetUnitManager.IsAirUnit && CanAttackAir) ||
            (targetUnitManager.IsGroundUnit && CanAttackGround));
 }