Esempio n. 1
0
 public string IsAvailable()
 {
     //Debug.Log("  "+SpawnManager.GetCurrentWaveID());
     if (purchased)
     {
         return("Purchased");
     }
     if (GameControl.GetLevelID() < minLevel)
     {
         return("Unlocked at level " + minLevel);
     }
     if (Mathf.Max(SpawnManager.GetCurrentWaveID() + 1, 1) < minWave)
     {
         return("Unlocked at Wave " + minWave);
     }
     if (PerkManager.GetPerkPoint() < minPerkPoint)
     {
         return("Insufficient perk point");
     }
     if (prereq.Count > 0)
     {
         string      text     = "Require: ";
         bool        first    = true;
         List <Perk> perkList = PerkManager.GetPerkList();
         for (int i = 0; i < prereq.Count; i++)
         {
             for (int n = 0; n < perkList.Count; n++)
             {
                 if (perkList[n].ID == prereq[i])
                 {
                     text += ((!first) ? ", " : "") + perkList[n].name;
                     first = false;
                     break;
                 }
             }
         }
         return(text);
         //return "Not all prerequisite perk has been unlocked";
     }
     return("");
 }