// Use this for initialization void Start() { _arduino = Arduino.global; _arduino.Setup(ArduinoSetup); StartCoroutine(BlinkLoop()); }
void Start () { arduino = Arduino.global; arduino.Log = (s) => Debug.Log("Arduino: " +s); arduino.Setup(ConfigurePins); switchColor(false); }
// Use this for initialization void Start () { arduino = Arduino.global; arduino.Log = (s) => Debug.Log("Arduino: " +s); arduino.Setup(ConfigurePins); StartCoroutine(BlinkLoop()); }
void Start () { arduino = Arduino.global; arduino.Log = (s) => Debug.Log("Arduino: " +s); arduino.Setup(ConfigurePins); cube = GameObject.Find("Cube"); }
void Start( ) { arduino = Arduino.global; arduino.Setup(ConfigurePins); StartCoroutine(loop()); }
void Start() { getInstance = this; readByte = 0x00; arduino = Arduino.global; arduino.Setup(ConfigurePins); }
// Use this for initialization void Start () { arduino = Arduino.global; arduino.Log = (s) => Debug.Log("Arduino: " +s); arduino.Setup(ConfigurePins); ConfigurePins (); }
// Use this for initialization void Start() { _arduino = Arduino.global; _arduino.Setup(ArduinoSetup); }
// Use this for initialization void Start() { print ("Is this running?"); arduino = Arduino.global; arduino.Setup (ConfigurePins); }
void Start () { arduino = Arduino.global; arduino.Setup(ConfigurePins); lastTime = Time.time * 1000; }
void Start() { _arduino = Arduino.global; if(_arduino != null) _arduino.Setup(ArduinoSetup); }
void Start( ) { personThere = true; breathSensorInitialized = false; min = 5000; max = 0; arduino = GameObject.Find ("Uniduino(Clone)").GetComponent<Arduino>(); breathingOut = 0; // arduino = Arduino.global; arduino.Setup(ConfigurePins); previousPinValue = 0; iterator = 0; StartCoroutine (InitiateBreathSensor()); }
void Start() { arduino = Arduino.global; arduino.Setup(ConfigurePins); }
void Start() { singleton = this; arduino = Arduino.global; arduino.Setup(ConfigurePins); }
public void Initialize() { change = new ArduinoLetterData (); arduino = Arduino.global; arduino.Setup (ConfigurePins); }