Esempio n. 1
0
        public static int GetUserInt(string prompt, int minNum, int maxNum, string tooLowMessage, string tooHighMessage)
        {
            int  response = 0;
            bool isValid  = false;

            Console.WriteLine(prompt);
            do
            {
                try
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    response = int.Parse(Console.ReadLine());
                    Console.ResetColor();
                    if (response < minNum)
                    {
                        MethodLibrary.WriteInColour(tooLowMessage, ConsoleColor.Red, writeLine: true);
                    }
                    else if (response > maxNum)
                    {
                        MethodLibrary.WriteInColour(tooHighMessage, ConsoleColor.Red, writeLine: true);
                    }
                    else
                    {
                        isValid = true;
                    }
                } // end try
                catch (Exception)
                {
                    MethodLibrary.WriteInColour("That's not a number. Please re-enter.", ConsoleColor.Red, writeLine: true);
                } // end catch
            } while (!isValid);

            return(response);
        } // end method
Esempio n. 2
0
        } // end method

        static List <Player> InitializePlayers(int totalPlayers, int humanPlayers)
        {
            List <Player> players = new List <Player>();
            Random        random  = new Random();

            for (int i = 0; i < totalPlayers; i++)
            {
                // add specified number of Human players, in random order:
                if (i < humanPlayers)
                {
                    players.Insert(random.Next(players.Count + 1),
                                   new Player(Player.PlayerType.Human, MethodLibrary.GetUserString("Human, what is your name?")));
                }
                // otherwise add Computer players, in random order:
                else
                {
                    players.Insert(random.Next(players.Count + 1), new Player());
                }
            } // end for
            for (int i = 0; i < totalPlayers; i++)
            {
                Console.Write($"Player {i + 1}: ");
                players[i].DisplayPlayer();
            } // end for

            return(players);
        } // end InitializePlayers method
Esempio n. 3
0
        static void Main(string[] args)
        {
            const int MIN_PLAYERS = 2;
            const int MAX_PLAYERS = 8;
            string    userResponse;

            do
            {
                int numPlayers   = MethodLibrary.GetUserInt("How many players?", MIN_PLAYERS, MAX_PLAYERS, "You need more friends. Please enter a larger number.", "That's too many friends. Please enter a smaller number.");
                int humanPlayers = MethodLibrary.GetUserInt("And how many of those are human?", MIN_PLAYERS - 1, numPlayers, "You need at least one!", "That's more than the number of players. Please re-enter.");

                InitializeDrawPile();

                List <Player> players = InitializePlayers(numPlayers, humanPlayers);

                // nursery list
                // draw pile -- when empty, reshuffle discard, or end game?
                // discard pile

                for (int i = 0; i < players.Count; i++)
                {
                    players[i].TakeTurn();
                    bool gameOver = CheckIfWinner(players);
                } // end for

                userResponse = MethodLibrary.GetUserChoice("\nWanna play again?", "y", "n");
            } while (userResponse.ToLower() == "y");
            Console.WriteLine("Goodbye forever.");
        } // end method
Esempio n. 4
0
        }     // end constructor

        public void DisplayPlayer()
        {
            MethodLibrary.WriteInColour(this.Name, ConsoleColor.Magenta);
            MethodLibrary.WriteInColour($" is a {Type} player. They have ", ConsoleColor.Yellow);
            MethodLibrary.WriteInColour($"{Hand.Count}", ConsoleColor.Magenta);
            MethodLibrary.WriteInColour(" cards in their hand and ", ConsoleColor.Yellow);
            MethodLibrary.WriteInColour($"{Stable.Count}", ConsoleColor.Magenta);
            MethodLibrary.WriteInColour(" in their stable.", ConsoleColor.Yellow, writeLine: true);
        } // end DisplayPlayer
Esempio n. 5
0
        static void Main(string[] args)
        {
            string userResponse;

            do
            {
                ExplodingUnicornsGame game = new ExplodingUnicornsGame();
                game.PlayGame();

                userResponse = MethodLibrary.GetUserChoice("\nWanna play again?", "y", "n");
            } while (userResponse.ToLower() == "y");
            Console.WriteLine("Goodbye forever.");
        } // end method
        } // end InitializeNursery()

        private void CheckIfWinner(List <Player> player)
        {
            bool gameOver = false;

            if (player.Count > 5)
            {
                unicornsToWin = 6;
            }

            for (int i = 0; i < player.Count; i++)
            {
                if (player[i].GetNumberOfUnicorns() >= unicornsToWin)
                {
                    gameOver = true;
                    MethodLibrary.WriteInColour("THIS PLAYER HAS WON!", ConsoleColor.Magenta); // add player name.
                } // end if
            } // end for
        } // end CheckIfWinner()
Esempio n. 7
0
        } // end method

        public static string GetUserChoice(string prompt, string firstChoice, string secondChoice)
        {
            Console.WriteLine(prompt + $" ({firstChoice}/{secondChoice})");
            Console.ForegroundColor = ConsoleColor.Cyan;
            string userResponse = Console.ReadLine();

            Console.ResetColor();

            while (userResponse.ToLower() != firstChoice && userResponse.ToLower() != secondChoice)
            {
                MethodLibrary.WriteInColour("That wasn't a valid choice. Please re-enter.", ConsoleColor.Red, writeLine: true);
                Console.ForegroundColor = ConsoleColor.Cyan;
                userResponse            = Console.ReadLine();
                Console.ResetColor();
            } // end while invalid entry

            return(userResponse);
        } // end GetUserChoice method
        public void PlayGame()
        {
            const int MIN_PLAYERS = 2;
            const int MAX_PLAYERS = 8;

            int numPlayers   = MethodLibrary.GetUserInt("How many players?", MIN_PLAYERS, MAX_PLAYERS, "You need more friends. Please enter a larger number.", "That's too many friends. Please enter a smaller number.");
            int humanPlayers = MethodLibrary.GetUserInt("And how many of those are human?", MIN_PLAYERS - 1, numPlayers, "You need at least one!", "That's more than the number of players. Please re-enter.");

            InitializeDrawPile();

            InitializePlayers(numPlayers, humanPlayers);

            // nursery list
            // draw pile -- when empty, reshuffle discard, or end game?
            // discard pile

            for (int i = 0; i < players.Count; i++)
            {
                players[i].TakeTurn();
                CheckIfWinner(players);
            } // end for
        }     // end method