public MaterialDescriptor Get(GltfData data, int i) { // mtoon if (Vrm10MToonMaterialImporter.TryCreateParam(data, i, out MaterialDescriptor matDesc)) { return(matDesc); } // unlit if (GltfUnlitMaterialImporter.TryCreateParam(data, i, out matDesc)) { return(matDesc); } // pbr if (GltfPbrMaterialImporter.TryCreateParam(data, i, out matDesc)) { return(matDesc); } // fallback #if VRM_DEVELOP Debug.LogWarning($"material: {i} out of range. fallback"); #endif return(new MaterialDescriptor( GltfMaterialDescriptorGenerator.GetMaterialName(i, null), GltfPbrMaterialImporter.ShaderName, null, new Dictionary <string, TextureDescriptor>(), new Dictionary <string, float>(), new Dictionary <string, Color>(), new Dictionary <string, Vector4>(), new Action <Material>[] {})); }
public MaterialDescriptor Get(GltfData data, int i) { // mtoon if (!Vrm10MToonMaterialImporter.TryCreateParam(data, i, out MaterialDescriptor matDesc)) { // unlit if (!GltfUnlitMaterialImporter.TryCreateParam(data, i, out matDesc)) { // pbr if (!GltfPbrMaterialImporter.TryCreateParam(data, i, out matDesc)) { // fallback #if VRM_DEVELOP Debug.LogWarning($"material: {i} out of range. fallback"); #endif return(new MaterialDescriptor(GltfMaterialDescriptorGenerator.GetMaterialName(i, null), GltfPbrMaterialImporter.ShaderName)); } } } return(matDesc); }