/// <summary> /// Draws the editor to the inspector /// </summary> public override void OnInspectorGUI() { OpenScenesEditorWindow.DrawOpenTryItButton(); serializedObject.Update(); Editor.DrawPropertiesExcluding(serializedObject, new[] { "m_Script", "m_Greetings" }); m_RepliesSetReorderableList.OnInspectorGUI(); serializedObject.ApplyModifiedProperties(); }
/// <summary> /// Draws the editor to the inspector /// </summary> public override void OnInspectorGUI() { OpenScenesEditorWindow.DrawOpenTryItButton(); serializedObject.Update(); Editor.DrawPropertiesExcluding(serializedObject, new[] { "m_Script", "m_BasicCommands", "m_ParameterizedCommands", "m_NArgunmentCommands" }); m_BasicCommandsReorderableList.OnInspectorGUI(); m_ParameterizedCommandsReorderableList.OnInspectorGUI(); m_NArgunmentCommandsReorderableList.OnInspectorGUI(); serializedObject.ApplyModifiedProperties(); }