Esempio n. 1
0
        public static GameStates GetGameState(Fields.Field field, Player.Player currentPlayer)
        {
            if (currentPlayer == null)
            {
                return(GameStates.Laufend);
            }

            foreach (char symbol in GetAllPlayerSymbols(field))
            {
                if (WinChecker.Pruefe(symbol, field))
                {
                    if (currentPlayer.Symbol == symbol)
                    {
                        return(GameStates.Gewonnen);
                    }
                    else
                    {
                        return(GameStates.Verloren);
                    }
                }
            }

            if (!FieldHelper.HasEmptyFields(field))
            {
                return(GameStates.Unentschieden);
            }
            return(GameStates.Laufend);
        }
Esempio n. 2
0
        public static string GetString(Fields.Field field)
        {
            string ret = null;

            for (int i = 0; i < field.Length; i++)
            {
                ret += field.GetField(i);
            }
            return(ret);
        }
Esempio n. 3
0
        public static int GetRandomZug(Fields.Field field)
        {
            int zug = -1;

            do
            {
                zug = _rnd.Next(0, field.Length);
            } while (!field.IsFieldEmpty(zug));
            return(zug);
        }
Esempio n. 4
0
 public static bool HasEmptyFields(Fields.Field field)
 {
     for (int i = 0; i < field.Length; i++)
     {
         if (field.IsFieldEmpty(i))
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 5
0
        public static Fields.Field GetRandomField(Fields.Field field)
        {
            char player = '2';

            for (int i = 0; i < field.Length; i++)
            {
                field.SetField(GetRandomZug(field), player);
                player = Player.Player.PlayerChange(player);
            }
            return(field);
        }
Esempio n. 6
0
        public static List <char> GetAllPlayerSymbols(Fields.Field field)
        {
            List <char> ret = new List <char>();

            for (int i = 0; i < field.Length; i++)
            {
                if (!ret.Contains(field.GetField(i)) && !String.IsNullOrEmpty(field.GetField(i).ToString().Trim()))
                {
                    ret.Add(field.GetField(i));
                }
            }
            return(ret);
        }
Esempio n. 7
0
        public static int GetFullFields(Fields.Field field)
        {
            int count = 0;

            for (int i = 0; i < field.Length; i++)
            {
                if (!field.IsFieldEmpty(i))
                {
                    count++;
                }
            }
            return(count);
        }
Esempio n. 8
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="field">Das Spielfeld</param>
        /// <param name="dir">Die Richtung, in die überprüft werden soll.</param>
        /// <param name="player"></param>
        /// <param name="from">Der inklusive untere Vector der Startposition.</param>
        /// <returns></returns>
        private static int DoCheck(Fields.Field field, Directories dir, char player, Vector2i from)
        {
            int counter = 0;

            for (int a = 0; a < GewinnBedingung; a++)
            {
                if (field.GetField(from) == player)
                {
                    counter++;
                }
                else
                {
                    break;
                }
                from = NextField(dir, from);
            }
            return(counter);
        }
Esempio n. 9
0
        public static bool Pruefe(char player, Fields.Field field)
        {
            if (GewinnBedingung == -1)
            {
                GewinnBedingung = field.Width > field.Height ? field.Height : field.Width;
            }

            List <Fields.FieldRegion> panels = field.FieldRegions;

            foreach (Fields.FieldRegion region in panels)
            {
                if (region.Count <char>(player) == GewinnBedingung)
                {
                    return(true);
                }
            }

            return(false);
        }