/// <summary>
        /// Register an observable against a type within the event aggregator for the lifetime of this mono behaviour.
        ///
        /// Note: The stream errors will be ignored and complete will not pass through
        /// </summary>
        /// <typeparam name="TEvent">The type of event</typeparam>
        /// <param name="stream">The observable stream to register</param>
        /// <returns>A disposable to unregister the stream.  This is called for you in OnDestroy.</returns>
        public IDisposable Register <TEvent>(IObservable <TEvent> stream)
        {
            var registration = PubSub.Register(stream);

            this.disposables.Add(registration);
            return(registration);
        }
        /// <summary>
        /// Register an converter against an event type to operate as an additional event mapped from the source for the lifetime of this mono behaviour.
        /// </summary>
        /// <typeparam name="TEventIn">The source event type</typeparam>
        /// <typeparam name="TEventOut">The destination event type</typeparam>
        /// <param name="converter">The conversion function</param>
        /// <param name="predicate">The predicate to apply to the source before conversion</param>
        /// <returns>A disposable to unregister the conversion.  This is called for you in OnDestroy.</returns>
        public IDisposable RegisterConversion <TEventIn, TEventOut>(Func <TEventIn, TEventOut> converter, Func <TEventIn, bool> predicate)
        {
            var registration = PubSub.Convert(converter, predicate);

            this.disposables.Add(registration);
            return(registration);
        }
 // <summary>
 /// Subscribe to events of type TEvent (subclasses/implementors) from the event aggregator for the lifetime of this mono behaviour.
 ///
 /// Note: The stream will only ever fire onNext, errors and completes are supressed
 /// </summary>
 /// <param name="handler">A handler for when the events occur</param>
 /// <returns>A disposable to unsubscribe from the stream.  This is called for you in OnDestroy.</returns>
 public IDisposable SubscribeToEventsOfType <TEvent>(Action <TEvent> handler)
 {
     return(this.Subscribe(PubSub.GetEventsOfType <TEvent>(), handler));
 }
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 /// <summary>
 /// Subscribe to events of type TEvent (subclasses/implementors) from the event aggregator for the lifetime of this mono behaviour.
 ///
 /// Note: The stream will only ever fire onNext, errors and completes are supressed
 /// </summary>
 /// <param name="self">The PubSubMonoBehaviour</param>
 /// <param name="gameObject">A GameObject to filter the subscription with</param>
 /// <param name="handler">A handler for when the events occur</param>
 /// <returns>A disposable to unsubscribe from the stream.  This is called for you in OnDestroy.</returns>
 public static IDisposable SubscribeToEventsOfType <TEvent>(this PubSubMonoBehaviour self, GameObject gameObject, Action <TEvent> handler)
     where TEvent : class, IGameObjectEvent
 {
     return(self.Subscribe(PubSub.GetEventsOfType <TEvent>().Where(e => e.GameObject == gameObject), handler));
 }