Esempio n. 1
0
        private static void OnFindingAssets()
        {
            var file     = Files[Index];
            var path     = PathsUtility.ConvertFullAbsolutePathToAssetPath(file);
            var isCancel = EditorUtility.DisplayCancelableProgressBar(FindingAssetsStr, file, (float)Index / Files.Length);

            if (Regex.IsMatch(File.ReadAllText(file), Guid))
            {
                FoundAssets.Add(AssetDatabase.LoadAssetAtPath <Object>(path));
            }

            Index++;

            if (isCancel)
            {
                FoundAssets.Clear();
            }
            if (Index >= Files.Length)
            {
                OnFindAssetsCompleted(FoundAssets);
            }
            if (isCancel || Index >= Files.Length)
            {
                EditorUtility.ClearProgressBar();
                EditorApplication.update -= OnFindingAssets;
                Index = 0;
            }
        }
Esempio n. 2
0
        private static void OnMatchingAssets()
        {
            var file     = Files[Index];
            var path     = PathsUtility.ConvertFullAbsolutePathToAssetPath(file);
            var isCancel = EditorUtility.DisplayCancelableProgressBar(MatchingAssetsStr, file, (float)Index / Files.Length);

            if (Regex.IsMatch(Text, AssetDatabase.AssetPathToGUID(path)))
            {
                MatchedAssets.Add(AssetDatabase.LoadAssetAtPath(path, typeof(Object)));
            }

            Index++;

            if (isCancel)
            {
                MatchedAssets.Clear();
            }
            if (Index >= Files.Length)
            {
                OnMatchAssetsCompleted(MatchedAssets);
            }
            if (isCancel || Index >= Files.Length)
            {
                EditorUtility.ClearProgressBar();
                EditorApplication.update -= OnMatchingAssets;
                Index = 0;
            }
        }
Esempio n. 3
0
 public static void MoveAssets(string movePath, params Object[] assetObjects)
 {
     if (!string.IsNullOrEmpty(movePath))
     {
         MovePath                  = PathsUtility.ConvertFullAbsolutePathToAssetPath(movePath);
         MoveAssetObjects          = assetObjects;
         EditorApplication.update += OnMovingAssets;
     }
     else
     {
         OnMoveAssetsCanceled();
     }
 }
Esempio n. 4
0
        public static void CreateAssetWithSavePrompt <T>(T asset, string defaultName = "New ScriptableObject", System.Func <T, bool> postCreated = null) where T : ScriptableObject
        {
            var path = EditorUtility.SaveFilePanel("Save 'ScriptableObject' file to folder", PathsUtility.TryGetSelectedFolderPathInProjectsTab(), defaultName, "asset");

            if (!string.IsNullOrEmpty(path))
            {
                if (path.Contains(Application.dataPath))
                {
                    var savePath = path.Replace(Application.dataPath, "Assets");
                    CreateAsset(asset, savePath);
                    if (postCreated != null && !postCreated(asset))
                    {
                    }
                    else
                    {
                        ProjectWindowUtil.ShowCreatedAsset(AssetDatabase.LoadAssetAtPath <ScriptableObject>(savePath));
                    }
                }
                else
                {
                    Debug.LogError("Sorry, we cannot save 'ScriptableObject' file out of 'Assets' folder!");
                }
            }
        }