static public void ExportBlockGroup(object obj)
        {
            var root = obj as GameObject;

            if (root.transform.childCount > 0)
            {
                var path = EditorUtility.SaveFolderPanel("Please select export folder", Application.dataPath, "Rescources");
                if (!string.IsNullOrEmpty(path))
                {
                    if (path.Contains(Application.dataPath))
                    {
                        var assetPath = "";

                        foreach (var go in FormatUtility.FormatGameObjectsName(root.transform))
                        {
                            var asset = CreateBlock(go);
                            if (asset.ToDictionary().Count > 0)
                            {
                                assetPath  = path.Replace(Application.dataPath, "Assets");
                                assetPath += "/" + go.name + ".asset";
                                ScriptableObjectUtility.CreateAsset(asset, assetPath);
                            }
                        }
                        ProjectWindowUtil.ShowCreatedAsset(AssetDatabase.LoadAssetAtPath <Object>(assetPath));
                    }
                    else
                    {
                        Debug.LogError("Sorry, we cannot export file out of 'Assets' folder!");
                    }
                }
            }
        }
Esempio n. 2
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        private void OnControlGUI(int index)
        {
            EditorGUILayout.LabelField(ControlPanelStr, EditorStyles.boldLabel);
            if (index == 0)
            {
                if (GUILayout.Button(FormatSelectedGameObjectsNameStr))
                {
                    FormatUtility.FormatGameObjectsName(Selection.gameObjects);
                }
                if (GUILayout.Button(OrderSelectedGameObjectsStr))
                {
                    FormatUtility.OrderSelectedGameObjects();
                }
            }
            else if (index == 1)
            {
                prefabObject = EditorGUILayout.ObjectField(PrefabForReplaceStr, prefabObject, typeof(GameObject), false);

#if UNITY_2018_3_OR_NEWER
                EditorGUI.BeginDisabledGroup(prefabObject == null || !PrefabUtility.IsPartOfPrefabAsset(prefabObject));
#else
                EditorGUI.BeginDisabledGroup(prefabObject == null || PrefabUtility.GetPrefabType(prefabObject) != PrefabType.Prefab);
#endif
                if (GUILayout.Button(ReplaceGameObjectsWithPrefabStr))
                {
                    PrefabsUtility.ReplacingGameObjectsWithPrefab(prefabObject as GameObject, Selection.objects.Select(obj => obj as GameObject).Where(go => go != null).ToArray());
                }
                EditorGUI.EndDisabledGroup();
            }
            else if (index == 2)
            {
                if (HasMatchedAssets())
                {
                    OnControlMatchedAssetsGUI();
                }
                else
                {
                    OnControlAnalysisAssetGUI();
                }
            }
            else if (index == 3)
            {
                OnControlRenderQueueGUI();
            }
            else if (index == 4)
            {
                if (HasFoundAssets())
                {
                    OnControlFoundAssetsGUI();
                }
                else
                {
                    OnControlFindReferencesGUI();
                }
            }
        }