protected void LoadMenus() { this.IsMouseVisible = true; mainMenuBG = this.Content.Load <Texture2D>("Other\\menuBG"); mainMenuContainer = new UIContainer(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, mainMenuBG); pauseMenuContainer = new UIContainer(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, mainMenuBG); Texture2D tex_Element = this.Content.Load <Texture2D>("Menu\\uielement"); Texture2D tex_Element_Press = this.Content.Load <Texture2D>("Menu\\uielement_pressed"); int texElementMainMenu = mainMenuContainer.AddTexture(tex_Element); int texElementPauseMenu = pauseMenuContainer.AddTexture(tex_Element); int texPressedElementMainMenu = mainMenuContainer.AddTexture(tex_Element_Press); int texPressedElementPauseMenu = pauseMenuContainer.AddTexture(tex_Element_Press); Dictionary <UIElementState, int> uielementStateMapMain = new Dictionary <UIElementState, int>(); uielementStateMapMain.Add(UIElementState.None, texElementMainMenu); uielementStateMapMain.Add(UIElementState.Pressed, texPressedElementMainMenu); Dictionary <UIElementState, int> uielementStateMapPause = new Dictionary <UIElementState, int>(); uielementStateMapPause.Add(UIElementState.None, texElementPauseMenu); uielementStateMapPause.Add(UIElementState.Pressed, texPressedElementPauseMenu); UIElement restartGame = new UIElement("btnRestart", new Rectangle(100, 100, 200, 50), uielementStateMapPause, "Restart"); UIElement startGame = new UIElement("btnStart", new Rectangle(100, 100, 200, 50), uielementStateMapMain, "Start!"); pauseMenuContainer.AddElement(restartGame); mainMenuContainer.AddElement(startGame); startGame.RaiseUIElementReleasedEvent += new EventHandler <UIElementReleasedEventArgs>(startGame_RaiseUIElementReleasedEvent); restartGame.RaiseUIElementReleasedEvent += new EventHandler <UIElementReleasedEventArgs>(restartGame_RaiseUIElementReleasedEvent); font = this.Content.Load <SpriteFont>("mainFont"); alertFont = this.Content.Load <SpriteFont>("alertFont"); mainMenuContainer.Font = font; pauseMenuContainer.Font = font; }
protected void LoadMenus() { this.IsMouseVisible = true; mainMenuBG = this.Content.Load<Texture2D>("Other\\menuBG"); mainMenuContainer = new UIContainer(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight,mainMenuBG); pauseMenuContainer = new UIContainer(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, mainMenuBG); Texture2D tex_Element = this.Content.Load<Texture2D>("Menu\\uielement"); Texture2D tex_Element_Press = this.Content.Load<Texture2D>("Menu\\uielement_pressed"); int texElementMainMenu = mainMenuContainer.AddTexture(tex_Element); int texElementPauseMenu = pauseMenuContainer.AddTexture(tex_Element); int texPressedElementMainMenu = mainMenuContainer.AddTexture(tex_Element_Press); int texPressedElementPauseMenu = pauseMenuContainer.AddTexture(tex_Element_Press); Dictionary<UIElementState, int> uielementStateMapMain = new Dictionary<UIElementState, int>(); uielementStateMapMain.Add(UIElementState.None, texElementMainMenu); uielementStateMapMain.Add(UIElementState.Pressed, texPressedElementMainMenu); Dictionary<UIElementState, int> uielementStateMapPause = new Dictionary<UIElementState, int>(); uielementStateMapPause.Add(UIElementState.None, texElementPauseMenu); uielementStateMapPause.Add(UIElementState.Pressed, texPressedElementPauseMenu); UIElement restartGame = new UIElement("btnRestart", new Rectangle(100, 100, 200, 50), uielementStateMapPause, "Restart"); UIElement startGame = new UIElement("btnStart", new Rectangle(100, 100, 200, 50), uielementStateMapMain, "Start!"); pauseMenuContainer.AddElement(restartGame); mainMenuContainer.AddElement(startGame); startGame.RaiseUIElementReleasedEvent += new EventHandler<UIElementReleasedEventArgs>(startGame_RaiseUIElementReleasedEvent); restartGame.RaiseUIElementReleasedEvent += new EventHandler<UIElementReleasedEventArgs>(restartGame_RaiseUIElementReleasedEvent); font = this.Content.Load<SpriteFont>("mainFont"); alertFont = this.Content.Load<SpriteFont>("alertFont"); mainMenuContainer.Font = font; pauseMenuContainer.Font = font; }