public Bullet(Vector2 velocity, Vector2 position, float facingAngle, Survivor origin) { //Position Position = position; //Angle FacingAngle = facingAngle; //Collision Radius is 5 CollisionRadius = 5; //Velocity is set to velocity Velocity = velocity; //Sprite for bullet Sprite = GraphicAssets.Bullet; //Set is alive to true IsAlive = true; //Set the origin SurvOrigin = origin; SpriteColor = Color.White; }