/// <summary> /// Logs the end of the current scope. /// </summary> public void Dispose() { if (!isDisposed) { isDisposed = true; FL.Leave(name); GC.SuppressFinalize(this); } }
/// <summary> /// Logs the end of the current scope. /// </summary> public void Dispose() { if (!isDisposed) { isDisposed = true; FL.Leave(name); GC.SuppressFinalize(this); } }