Esempio n. 1
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        /// <summary>
        /// Copy constructor.
        /// </summary>
        /// <param name="other">Configuration to replicate.</param>
        private BuildConfiguration(BuildConfiguration other)
        {
            this.scenes = new List<string>( other.scenes );

            this.dirMappings = new Dictionary<string, string>();
            foreach (var mapping in other.dirMappings) {
                this.dirMappings[mapping.Key] = mapping.Value;
            }

            this.fileMappings = new Dictionary<string, string>( other.fileMappings );
            foreach (var mapping in other.fileMappings) {
                this.fileMappings[mapping.Key] = mapping.Value;
            }

            this.options = other.Options;
            this.targetDir = other.targetDir;
            this.execName = other.execName;
        }
Esempio n. 2
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 /// <summary>
 /// Set the name of the executable file to generate.
 /// Do not include file extensions (i.e. ".exe").
 /// </summary>
 /// <param name="execName">Desired name for the executable.</param>
 /// <returns>A copy of this configuration, with the executable name.</returns>
 public BuildConfiguration SetExecName(string execName)
 {
     var clone = new BuildConfiguration( this );
     clone.execName = execName;
     return clone;
 }
Esempio n. 3
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 /// <summary>
 /// Set the directory where the builds should be placed.
 /// </summary>
 /// <param name="pathname">Path where builds are placed.</param>
 /// <returns>A copy of this configuration, with the target dir.</returns>
 public BuildConfiguration SetTargetDir(string pathname)
 {
     var clone = new BuildConfiguration( this );
     clone.targetDir = pathname;
     return clone;
 }
Esempio n. 4
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 /// <summary>
 /// Remove a directory mapping.
 /// </summary>
 /// <param name="projectDirPath">Project path to not copy.</param>
 /// <returns>A copy of this configuration, without the given directory mapping.</returns>
 public BuildConfiguration RemoveDirMapping(string projectDirPath)
 {
     var clone = new BuildConfiguration( this );
     clone.dirMappings.Remove( projectDirPath );
     return clone;
 }
Esempio n. 5
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 /// <summary>
 /// Remove a file from the set of files to copy.
 /// </summary>
 /// <param name="projectFilePath">Path to the file to not copy.</param>
 /// <returns>A copy of this configuration, without the file mapping.</returns>
 public BuildConfiguration RemoveFile(string projectFilePath)
 {
     var clone = new BuildConfiguration( this );
     clone.fileMappings.Remove( projectFilePath );
     return clone;
 }
Esempio n. 6
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 /// <summary>
 /// Remove a previously set build option.
 /// </summary>
 /// <param name="_options">Option or options to remove.</param>
 /// <returns>A copy of this configuration, without the given options.</returns>
 public BuildConfiguration RemoveBuildOption(BuildOptions _options)
 {
     var clone = new BuildConfiguration( this );
     clone.options &= ~_options;
     return clone;
 }
Esempio n. 7
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 /// <summary>
 /// Add a scene to the executable. At least one is needed.
 /// </summary>
 /// <param name="scenename">The path of the scene to add.</param>
 /// <returns>A copy of this configuration, with the scene added.</returns>
 public BuildConfiguration AddScene(string scenename)
 {
     var clone = new BuildConfiguration( this );
     clone.scenes.Add( scenename );
     return clone;
 }
Esempio n. 8
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 /// <summary>
 /// Configure a file which shall be copied to the build data directory.
 /// </summary>
 /// <param name="projectFilePath">Path to the file to copy.</param>
 /// <param name="buildFilePath">Path where the file shall be copied.
 /// Names or relative paths may not match.</param>
 /// <returns>A copy of this configuration, with a new file mapping.</returns>
 public BuildConfiguration AddFileMapping(string projectFilePath, string buildFilePath)
 {
     var clone = new BuildConfiguration( this );
     clone.fileMappings.Add( projectFilePath, buildFilePath );
     return clone;
 }
Esempio n. 9
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 /// <summary>
 /// Configure a directory to copy recursively to the target data directory
 /// after the build is completed.
 /// A source directory can only appear once.
 /// </summary>
 /// <param name="projectDirPath">Source directory to copy.</param>
 /// <param name="buildDirPath">Target directory to copy the source to.
 /// The names or relative paths may not coincide.</param>
 /// <returns>A copy of this configuration, with a new directory mapping.</returns>
 public BuildConfiguration AddDirMapping(string projectDirPath, string buildDirPath)
 {
     var clone = new BuildConfiguration( this );
     clone.dirMappings.Add( projectDirPath, buildDirPath );
     return clone;
 }
Esempio n. 10
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 /// <summary>
 /// Add Unity build options. Can do it one by one,
 /// or add a mask of several BuildOptions.
 /// </summary>
 /// <param name="_options">Option or options to use when creating the build.</param>
 /// <returns>A copy of this configuration, with the new options.</returns>
 public BuildConfiguration AddBuildOption(BuildOptions _options)
 {
     var clone = new BuildConfiguration( this );
     clone.options |= _options;
     return clone;
 }