Esempio n. 1
0
 private void GetWaveForm()
 {
     // unzoom...(display the whole wave form)
     _zoomStart      = -1;
     _zoomStartBytes = -1;
     _zoomEnd        = -1;
     _zoomed         = false;
     // render a wave form
     _WF = new WaveForm(_currentTrack.Filename, new WAVEFORMPROC(MyWaveFormCallback), this);
     _WF.FrameResolution    = 0.01f; // 10ms are nice
     _WF.CallbackFrequency  = 30000; // every 5min.
     _WF.ColorBackground    = Color.FromArgb(20, 20, 20);
     _WF.ColorLeft          = Color.Gray;
     _WF.ColorLeftEnvelope  = Color.LightGray;
     _WF.ColorRight         = Color.Gray;
     _WF.ColorRightEnvelope = Color.LightGray;
     _WF.ColorMarker        = Color.Gold;
     _WF.ColorBeat          = Color.LightSkyBlue;
     _WF.ColorVolume        = Color.White;
     _WF.DrawEnvelope       = false;
     _WF.DrawWaveForm       = WaveForm.WAVEFORMDRAWTYPE.HalfMono;
     _WF.DrawMarker         = WaveForm.MARKERDRAWTYPE.Line | WaveForm.MARKERDRAWTYPE.Name | WaveForm.MARKERDRAWTYPE.NamePositionAlternate;
     _WF.MarkerLength       = 0.75f;
     _WF.RenderStart(true, BASSFlag.BASS_DEFAULT);
 }
Esempio n. 2
0
 private void GetWaveForm()
 {
     // unzoom...(display the whole wave form)
     _zoomStart = -1;
     _zoomEnd = -1;
     // render a wave form
     WF2 = new WaveForm(this._fileName, new WAVEFORMPROC(MyWaveFormCallback), this.form);
     WF2.FrameResolution = 0.01f; // 10ms are nice
     WF2.CallbackFrequency = 2000; // every 30 seconds rendered (3000*10ms=30sec)
     WF2.DrawWaveForm = WaveForm.WAVEFORMDRAWTYPE.Stereo;
     WF2.DrawMarker = WaveForm.MARKERDRAWTYPE.Line | WaveForm.MARKERDRAWTYPE.Name | WaveForm.MARKERDRAWTYPE.NamePositionAlternate;
     WF2.MarkerLength = 0.75f;
     // our playing stream will be in 32-bit float!
     // but here we render with 16-bit (default) - just to demo the WF2.SyncPlayback method
     WF2.RenderStart(true, BASSFlag.BASS_DEFAULT);
 }
Esempio n. 3
0
        private void getWaveForm()
        {
            WF2 = new WaveForm(filename, new WAVEFORMPROC(myWaveFormCallback), this);
            WF2.FrameResolution    = 0.01f;
            WF2.CallbackFrequency  = 2000;
            WF2.ColorBackground    = Color.WhiteSmoke;
            WF2.ColorLeft          = Color.Gainsboro;
            WF2.ColorLeftEnvelope  = Color.Gray;
            WF2.ColorRight         = Color.LightGray;
            WF2.ColorRightEnvelope = Color.DimGray;
            WF2.ColorMarker        = Color.DarkBlue;
            WF2.DrawWaveForm       = WaveForm.WAVEFORMDRAWTYPE.Stereo;
            WF2.DrawMarker         = WaveForm.MARKERDRAWTYPE.Line | WaveForm.MARKERDRAWTYPE.Name | WaveForm.MARKERDRAWTYPE.NamePositionAlternate;
            WF2.MarkerLength       = 0.75f;

            WF2.RenderStart(true, BASSFlag.BASS_DEFAULT);
        }
        private void GetWaveForm()
        {
            // unzoom...(display the whole wave form)
            _zoomStart = -1;
            _zoomStartBytes = -1;
            _zoomEnd = -1;
            _zoomed = false;

            // render a wave form
            _WF = new WaveForm(_currentTrack.Filename, new WAVEFORMPROC(MyWaveFormCallback), null);
            //_WF.NotifyHandler = new WAVEFORMPROC(MyWaveFormCallback);
            _WF.FrameResolution = 0.01f; // 10ms are nice
            _WF.CallbackFrequency = 30000; // every 5min.
            _WF.ColorBackground = System.Drawing.Color.FromArgb(255, 255, 255);
            _WF.ColorLeft = System.Drawing.Color.LightBlue;

            _WF.ColorLeftEnvelope = System.Drawing.Color.LightBlue;
            /*_WF.ColorRight = System.Drawing.Color.Gray;
            _WF.ColorRightEnvelope = System.Drawing.Color.LightGray;*/
            _WF.ColorMarker = System.Drawing.Color.Gold;
            //_WF.ColorBeat = System.Drawing.Color.LightSkyBlue;
            _WF.ColorVolume = System.Drawing.Color.White;
            _WF.DrawWaveForm = WaveForm.WAVEFORMDRAWTYPE.Mono;
            _WF.DrawEnvelope = true;
            _WF.DrawMarker = WaveForm.MARKERDRAWTYPE.Line | WaveForm.MARKERDRAWTYPE.Name | WaveForm.MARKERDRAWTYPE.NamePositionAlternate;
            _WF.MarkerLength = 0.75f;
            _WF.RenderStart(true, BASSFlag.BASS_DEFAULT);

        }