Esempio n. 1
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        /// <summary>
        /// Creates the AnisotropicClamp sampler state.
        /// </summary>
        /// <param name="uv">The Ultraviolet context.</param>
        /// <returns>The sampler state that was created.</returns>
        public static OpenGLSamplerState CreateAnisotropicClamp(UltravioletContext uv)
        {
            var state = new OpenGLSamplerState(uv);

            state.Filter   = TextureFilter.Anisotropic;
            state.AddressU = TextureAddressMode.Clamp;
            state.AddressV = TextureAddressMode.Clamp;
            state.AddressW = TextureAddressMode.Clamp;
            state.MakeImmutable();
            return(state);
        }
Esempio n. 2
0
        /// <summary>
        /// Creates the LinearWrap sampler state.
        /// </summary>
        /// <param name="uv">The Ultraviolet context.</param>
        /// <returns>The sampler state that was created.</returns>
        public static OpenGLSamplerState CreateLinearWrap(UltravioletContext uv)
        {
            var state = new OpenGLSamplerState(uv);

            state.Filter   = TextureFilter.Linear;
            state.AddressU = TextureAddressMode.Wrap;
            state.AddressV = TextureAddressMode.Wrap;
            state.AddressW = TextureAddressMode.Wrap;
            state.MakeImmutable();
            return(state);
        }