/// <summary> /// Initializes a new instance of the <see cref="SpriteFontFace"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="texture">The texture that contains the font face's glyphs.</param> /// <param name="regions">A collection containing the font face's character regions.</param> /// <param name="glyphs">A collection containing the positions of the font face's glyphs on its texture.</param> /// <param name="kerning">The font's kerning information.</param> /// <param name="ascender">The height of the font's ascender in pixels.</param> /// <param name="descender">The height of the font's descender in pixels.</param> /// <param name="substitutionCharacter">The character that corresponds to the font face's substitution glyph.</param> /// <param name="ownsTexture">A value indicating whether this font face is responsible for disposing of its texture.</param> public SpriteFontFace(UltravioletContext uv, Texture2D texture, IEnumerable <CharacterRegion> regions, IEnumerable <Rectangle> glyphs, SpriteFontKerning kerning, Int32 ascender, Int32 descender, Char substitutionCharacter, Boolean ownsTexture = false) : base(uv) { Contract.Require(texture, nameof(texture)); Contract.Require(glyphs, nameof(glyphs)); this.texture = texture; this.ownsTexture = ownsTexture; this.glyphs = new SpriteFontGlyphIndex(regions ?? new[] { CharacterRegion.Default }, glyphs, substitutionCharacter); this.kerning = kerning ?? new SpriteFontKerning(); this.Ascender = ascender; this.Descender = descender; }
/// <summary> /// Initializes a new instance of the <see cref="SpriteFontFace"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="texture">The texture that contains the font face's glyphs.</param> /// <param name="regions">A collection containing the font face's character regions.</param> /// <param name="glyphs">A collection containing the positions of the font face's glyphs on its texture.</param> /// <param name="kerning">The font's kerning information.</param> /// <param name="substitutionCharacter">The character that corresponds to the font face's substitution glyph.</param> /// <param name="ownsTexture">A value indicating whether this font face is responsible for disposing of its texture.</param> public SpriteFontFace(UltravioletContext uv, Texture2D texture, IEnumerable <CharacterRegion> regions, IEnumerable <Rectangle> glyphs, SpriteFontKerning kerning, Char substitutionCharacter, Boolean ownsTexture = false) : this(uv, texture, regions, glyphs, kerning, 0, 0, substitutionCharacter, ownsTexture) { }