Esempio n. 1
0
        private IEnumerator C_Sleep(SleepingBag bag)
        {
            m_BeforeSleepPosition = transform.position;
            m_BeforeSleepRotation = transform.rotation;

            //transform.position = bag.SleepPosition;
            //transform.rotation = bag.SleepRotation;

            EnableStuff(false);

            int   hoursToSleep = 0;
            float hoursSlept   = 0f;
            float speed        = m_SleepSpeed;

            int currentHour = TimeOfDay.Instance.CurrentHour;

            if (currentHour <= 24 && currentHour > 18)
            {
                hoursToSleep = 24 - currentHour + m_GetUpHour;
            }
            else
            {
                hoursToSleep = m_GetUpHour - currentHour;
            }

            while (Mathf.Abs(TimeOfDay.Instance.CurrentHour - m_GetUpHour) > 0)
            {
                TimeOfDay.Instance.NormalizedTime += Time.deltaTime * speed;

                hoursSlept += Time.deltaTime * speed * 24f;
                speed       = Mathf.Lerp(m_SleepSpeed, 0f, hoursSlept / hoursToSleep);
                speed       = Mathf.Max(speed, 0.001f);

                transform.position = Vector3.Lerp(transform.position, bag.SleepPosition, Time.deltaTime * 10f);
                transform.rotation = Quaternion.Lerp(transform.rotation, bag.SleepRotation, Time.deltaTime * 10f);

                yield return(null);
            }

            yield return(new WaitForSeconds(m_SleepFinishPause));

            while ((transform.position - m_BeforeSleepPosition).sqrMagnitude > 0.0001f && Quaternion.Angle(transform.rotation, m_BeforeSleepRotation) > 0.001f)
            {
                transform.position = Vector3.Lerp(transform.position, m_BeforeSleepPosition, Time.deltaTime * 10f);
                transform.rotation = Quaternion.Lerp(transform.rotation, m_BeforeSleepRotation, Time.deltaTime * 10f);

                yield return(null);
            }

            transform.position = m_BeforeSleepPosition;
            transform.rotation = m_BeforeSleepRotation;

            EnableStuff(true);

            Player.LastSleepPosition.Set(bag.SpawnPosOffset);

            Player.Sleep.ForceStop();
        }
Esempio n. 2
0
        private bool Try_StartSleeping(SleepingBag bag)
        {
            if (Player.Sleep.Active)
            {
                return(false);
            }

            StartCoroutine(C_Sleep(bag));

            return(true);
        }