public MahjongGame() : base(0xFAA) { Weight = 5.0; BuildWalls(); m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North); m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335)); m_Dices = new MahjongDices(this); m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore); m_LastReset = DateTime.UtcNow; m_Level = SecureLevel.CoOwners; }