internal void SendCommand(UdpCommandType cmd) { if (CheckCanSend(true) == UdpSendFailReason.None) { UdpStream stream = socket.GetWriteStream(mtu << 3, UdpSocket.HeaderBitSize); stream.WriteByte((byte)cmd, 8); UdpHeader header = MakeHeader(false); header.Pack(stream, socket); UdpHandle handle = MakeHandle(ref header); handle.Object = null; if (SendStream(stream, handle, false)) { // track stats stats.PacketSent((uint)stream.Ptr >> 3); socket.Stats.PacketSent((uint)stream.Ptr >> 3); } else { // should we do something here????? } } }
internal void SendObject(object o) { serializer.SendNext(o); while (serializer.HasQueuedObjects) { UdpSendFailReason reason = CheckCanSend(false); if (reason != UdpSendFailReason.None) { while (serializer.HasQueuedObjects) { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, serializer.NextObject(), reason); } break; } UdpStream stream = socket.GetWriteStream(mtu << 3, UdpSocket.HeaderBitSize); object obj = serializer.NextObject(); if (serializer.Pack(stream, ref obj)) { if (stream.Overflowing && (socket.Config.AllowPacketOverflow == false)) { UdpLog.Error("stream to {0} is overflowing, not sending", endpoint.ToString()); socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.StreamOverflow); return; } UdpHeader header = MakeHeader(true); header.Pack(stream, socket); UdpHandle handle = MakeHandle(ref header); handle.Object = obj; if (SendStream(stream, handle, alwaysSendMtu)) { // track stats stats.PacketSent((uint)stream.Ptr >> 3); socket.Statistics.PacketSent((uint)stream.Ptr >> 3); // push object to user thread socket.Raise(UdpEvent.PUBLIC_OBJECT_SENT, this, obj); Log.info(this, "SendObject##UdpSocket.HeaderBitSize: " + (UdpSocket.HeaderBitSize >> 3)); Log.info(this, "SendObject##size: " + (stream.Ptr >> 3)); } else { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SocketError); } } else { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SerializerReturnedFalse); } } }
UdpHandle MakeHandle(ref UdpHeader header) { UdpHandle handle = new UdpHandle(); handle.IsObject = header.IsObject; handle.ObjSequence = header.ObjSequence; handle.SendTime = header.Now; return(handle); }
void AckHandles(UdpHeader header, bool updateRtt) { while (!sendWindow.Empty) { UdpHandle handle = sendWindow.Peek(); int seqDistance = UdpMath.SeqDistance(handle.ObjSequence, header.AckSequence, UdpHeader.SEQ_PADD); if (seqDistance > 0) { break; } if (handle.IsObject) { if (seqDistance <= -UdpSocket.AckRedundancy) { // track stats stats.PacketLost(); socket.Statistics.PacketLost(); // handle lost ObjectLost(handle.Object); } else { if ((header.AckHistory & (1UL << -seqDistance)) != 0UL) { // track stats stats.PacketDelivered(); socket.Statistics.PacketDelivered(); // handle delivered objects ObjectDelivered(handle.Object); } else { // track stats stats.PacketLost(); socket.Statistics.PacketLost(); // handle ObjectLost(handle.Object); } } } if (seqDistance == 0 && header.AckTime > 0) { UpdatePing(recvTime, handle.SendTime, header.AckTime); } sendWindow.Dequeue(); } }
internal void SendObject(object o) { serializer.SendNext(o); while (serializer.HasQueuedObjects) { UdpSendFailReason reason = CheckCanSend(false); if (reason != UdpSendFailReason.None) { while (serializer.HasQueuedObjects) { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, serializer.NextObject(), reason); } break; } UdpBitStream stream = new UdpBitStream(socket.GetWriteBuffer(), mtu, UdpHeader.GetSize(socket)); object obj = serializer.NextObject(); if (serializer.Pack(ref stream, ref obj)) { if (stream.Overflowing && (socket.Config.AllowPacketOverflow == false)) { UdpLog.Error("stream to {0} is overflowing, not sending", endpoint.ToString()); socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.StreamOverflow); return; } UdpHeader header = MakeHeader(true); header.Pack(new UdpBitStream(stream.Data, mtu, 0), socket); UdpHandle handle = MakeHandle(ref header); handle.Object = obj; if (SendStream(stream, handle, alwaysSendMtu) == false) { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SocketError); } else { stats.PacketSent(); } } else { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SerializerReturnedFalse); } } }
bool SendStream(UdpStream stream, UdpHandle handle, bool expandToMtu) { int bytesToSend = UdpMath.BytesRequired(stream.Ptr); if (bytesToSend < mtu && expandToMtu) { bytesToSend = mtu; } sendTime = handle.SendTime; sendSequence = handle.ObjSequence; sendWindow.Enqueue(handle); recvSinceLastSend = 0; return(socket.Send(endpoint, stream.Data, bytesToSend)); }
void OnStateDisconnected(UdpConnectionState oldState) { if (oldState == UdpConnectionState.Connected) { while (sendWindow.Empty == false) { UdpHandle handle = sendWindow.Dequeue(); if (handle.IsObject) { socket.Raise(UdpEvent.PUBLIC_OBJECT_LOST, this, handle.Object); } } socket.Raise(UdpEvent.PUBLIC_DISCONNECTED, this); } }
internal void SendCommand(UdpCommandType cmd) { if (CheckCanSend(true) == UdpSendFailReason.None) { UdpBitStream stream = new UdpBitStream(socket.GetWriteBuffer(), mtu, UdpHeader.GetSize(socket)); stream.WriteByte((byte)cmd, 8); UdpHeader header = MakeHeader(false); header.Pack(new UdpBitStream(stream.Data, mtu, 0), socket); UdpHandle handle = MakeHandle(ref header); handle.Object = null; if (SendStream(stream, handle, false) == false) { // do something here? } stats.CommandSent += 1; } }
void AckHandles(UdpHeader header, bool updateRtt) { while (!sendWindow.Empty) { UdpHandle handle = sendWindow.Peek(); int seqDistance = UdpMath.SeqDistance(handle.ObjSequence, header.AckSequence, UdpHeader.SEQ_PADD); if (seqDistance > 0) { break; } if (handle.IsObject) { if (seqDistance <= -socket.Config.AckRedundancy) { ObjectLost(handle.Object); } if ((header.AckHistory & (1UL << -seqDistance)) != 0UL) { ObjectDelivered(handle.Object); } else { ObjectLost(handle.Object); } } if (seqDistance == 0 && header.AckTime > 0) { UpdatePing(recvTime, handle.SendTime, header.AckTime); } sendWindow.Dequeue(); } }
bool SendStream(UdpBitStream stream, UdpHandle handle, bool expandToMtu) { int bytesToSend = UdpMath.BytesRequired(stream.Ptr); if (bytesToSend < mtu && expandToMtu) { bytesToSend = mtu; } sendTime = handle.SendTime; sendSequence = handle.ObjSequence; sendWindow.Enqueue(handle); recvSinceLastSend = 0; return socket.Send(endpoint, stream.Data, bytesToSend); }
UdpHandle MakeHandle(ref UdpHeader header) { UdpHandle handle = new UdpHandle(); handle.IsObject = header.IsObject; handle.ObjSequence = header.ObjSequence; handle.SendTime = header.Now; return handle; }