public static UAssetFileBlueprint OpenFile(FileStream fs, bool isDebugEnabled, string classname, string rootPath) { UAssetFileBlueprint f = new UAssetFileBlueprint(); f.ReadFile(fs, isDebugEnabled, classname, rootPath); return(f); }
public UAssetFileBlueprint GetReferencedUAssetBlueprintFromPathname(string pathname) { UAssetFileBlueprint bp = new UAssetFileBlueprint(); BaseGetReferencedUAssetBaseFromPathname(bp, pathname); return bp; }
public UAssetFileBlueprint OpenUAssetWithSameSettings(string path, string classname) { UAssetFileBlueprint f = UAssetFileBlueprint.OpenFile(path, isDebugModeEnabled, classname, rootPath); return(f); }