Esempio n. 1
0
        private void HandshakeHandler(Package package)
        {
            Message <Heartbeat> msg = MessageProtocol.Decode <Heartbeat>(package.buff);

            if (msg.err > 0)
            {
                handshakeTcs.TrySetResult(false);
                OnError?.Invoke(msg.errMsg);
                return;
            }

            if (heartBeatServiceGo == null)
            {
                GameObject go = new GameObject();
                go.name            = "heartBeatServiceGo";
                heartBeatServiceGo = go.AddComponent(typeof(HeartBeatServiceGameObject)) as HeartBeatServiceGameObject;
                heartBeatServiceGo.Setup(msg.info.heartbeat, OnServerTimeout, socket);
            }
            else
            {
                OnReconected?.Invoke();
                heartBeatServiceGo.ResetTimeout(msg.info.heartbeat);
            }//*/
            handshakeTcs.TrySetResult(true);
        }
Esempio n. 2
0
        public async UniTask <Message <S> > RequestAsync <T, S>(string route, T info = default, string modelName = null)
        {
            uint rqID = (uint)Interlocked.Increment(ref RqID);

            try
            {
#if SOCKET_DEBUG
                Debug.Log(string.Format("[{0}][Request] -->> [{1}] {2}", rqID, route, JsonUtility.ToJson(info)));
#endif
                Package pack = await protocol.RequestAsync <T>(rqID, route, info, modelName);

                Message <S> msg = MessageProtocol.Decode <S>(pack.buff);
#if SOCKET_DEBUG
                Debug.Log(string.Format("[{0}][Request] <<-- [{1}] {2} {3}", rqID, route, JsonUtility.ToJson(msg), JsonUtility.ToJson(msg.info)));
#endif
                return(msg);
            }
            catch (Exception e)
            {
                //Debug.Log(string.Format("[{0}][RequestAsync Exception]{1}", rqID, e.Message));
                throw e;
            }
        }
Esempio n. 3
0
        private void ErrorHandler(Package package)
        {
            Message <byte[]> msg = MessageProtocol.Decode <byte[]>(package.buff);

            Debug.LogError(string.Format("packType:{2} err:{0} msg:{1}", msg.err, msg.errMsg, package.packageType));
        }
Esempio n. 4
0
        private async UniTaskVoid CreateConeccetion()
        {
            Debug.Log("開始連線..." + host);

            int  count      = 3;
            bool isConeccet = false;

            while (count-- > 0 && !isConeccet)
            {
                Debug.Log(host);
                isConeccet = await client.ConnectAsync("jon");
            }

            if (isConeccet)
            {
                img.gameObject.SetActive(true);

                // On
                client.On("testOn", (Package pack) => {
                    TestPush info = MessageProtocol.DecodeInfo <TestPush>(pack.buff);
                    Debug.Log(JsonUtility.ToJson(info));
                    //img.gameObject.SetActive(false);
                });

                //請求/響應
                TestRq           testRq = new TestRq();
                Message <TestRp> a      = await client.RequestAsync <TestRq, TestRp>("TestController.testA", testRq);

                if (a.err > 0)
                {
                    Debug.LogWarning("err:" + a.err);
                    Debug.LogWarning("err msg:" + a.errMsg);
                }
                else
                {
                    Debug.Log("a:" + a.info.packageType);
                }

                //請求/響應
                Message <TestRp2> a3 = await client.RequestAsync <TestRq, TestRp2>("TestController.testC", null, "custom1");

                if (a3.err > 0)
                {
                    Debug.LogWarning("err:" + a3.err);
                    Debug.LogWarning("err msg:" + a3.errMsg);
                }
                else
                {
                    Debug.Log("a:" + a3.info.info);
                }

                //通知
                //TestNotify testRq2 = new TestNotify() { name="小叮噹" };
                //client.Notify("TestController.testB", testRq2);
                //*/
            }
            else
            {
                Debug.Log("多次嘗試連線但依然未連線");
            }
        }