public Point3d Convert(Point3d pnt) { return new Point3d(pnt.x * x, pnt.y * y, pnt.z * z,pnt.a *a); }
public bool IsEqual(Point3d pnt) { if (x == pnt.x && y == pnt.y && z == pnt.z) return true; return false; }
public void Set(Point3d pnt) { Set(pnt.x, pnt.y, pnt.z,pnt.a); }