/* GCode Process for building 3d DVP UV objects * <Build Start> * <Slicing Comments> comments containing the slicing and building parameters * <Header Code> start.gcode - commands from this * file are inserted, they contain whatever intiailization sequences are need to initialize the machine * at this point, the build tray is in position to start printing a layer * <Layer Start> * Display the correct image slice for the current layer * Delay for <Layertime> to expose the UV resin * <Layer End> */ // here we prepare the gcode preprocessor and fill all nessesary variables protected static PreProcessor PreparePreprocessor(SliceFile sf, MachineConfig pi) { PreProcessor pp = new PreProcessor(); pp.SetVar("$LayerThickness", sf.m_config.ZThick); // the thickenss of the layer in mm pp.SetVar("$ZLiftDist", sf.m_config.liftdistance); // how far we're lifting pp.SetVar("$ZLiftRate", sf.m_config.liftfeedrate); // the rate at which we're lifting pp.SetVar("$ZRetractRate", sf.m_config.liftretractrate); // how fast we'r retracting pp.SetVar("$SlideTiltVal", sf.m_config.slidetiltval); // any used slide / tilt value on the x axis pp.SetVar("$BlankTime", sf.m_config.blanktime_ms); // how long to show the blank in ms pp.SetVar("$LayerTime", sf.m_config.layertime_ms); // total delay for a layer for gcode commands to complete - not including expusre time pp.SetVar("$FirstLayerTime", sf.m_config.firstlayertime_ms); // time to expose the first layers in ms pp.SetVar("$NumFirstLayers", sf.m_config.numfirstlayers); // number of first layers return pp; }
/* GCode Process for building 3d DVP UV objects * <Build Start> * <Slicing Comments> comments containing the slicing and building parameters * <Header Code> start.gcode - commands from this * file are inserted, they contain whatever intiailization sequences are need to initialize the machine * at this point, the build tray is in position to start printing a layer * <Layer Start> * Display the correct image slice for the current layer * Delay for <Layertime> to expose the UV resin * <Layer End> */ // here we prepare the gcode preprocessor and fill all nessesary variables protected static PreProcessor PreparePreprocessor(SliceFile sf, MachineConfig pi) { PreProcessor pp = new PreProcessor(); pp.SetVar("$LayerThickness", sf.m_config.ZThick); pp.SetVar("$ZLiftDist", sf.m_config.liftdistance); pp.SetVar("$ZLiftRate", sf.m_config.liftfeedrate); pp.SetVar("$ZRetractRate", sf.m_config.liftretractrate); pp.SetVar("$SlideTiltVal", sf.m_config.slidetiltval); pp.SetVar("$BlankTime", sf.m_config.blanktime_ms); pp.SetVar("$LayerTime", sf.m_config.layertime_ms); pp.SetVar("$FirstLayerTime", sf.m_config.firstlayertime_ms); return pp; }