public void usdiKickVBUpdateTask(ref usdi.SubmeshData data, bool updateIndices) { bool active = m_renderer.isVisible; if (active) { if (m_vuCmd == null) { m_vuCmd = new usdi.VertexUpdateCommand(usdi.usdiPrimGetNameS(m_schema)); } m_vuCmd.Update(ref data, m_VB, updateIndices ? m_IB : IntPtr.Zero); } }
public void usdiUpdateBounds(ref usdi.SubmeshData data) { usdi.MeshAssignBounds(m_umesh, ref data.center, ref data.extents); }