public static XformableSample FromTransform(UnityEngine.Transform transform) { var xf = new XformSample(); var mx = Matrix4x4.TRS(transform.localPosition, transform.localRotation, transform.localScale); xf.transform = mx; return(xf); }
private TrTransform UsdXformToWorldSpaceXform(USD.NET.Unity.XformSample usdXform) { TrTransform xf_CS = TrTransform.FromMatrix4x4(usdXform.transform); return(TrTransform.FromTransform(App.Scene.ActiveCanvas.transform) * xf_CS); }