/// <summary>
        ///     Receives <paramref name="count" /> bytes, then shuffles them to host order.
        /// </summary>
        /// <param name="count">The number of bytes to receive</param>
        /// <param name="token">The token on which this receive operation can be cancelled.</param>
        /// <returns>The receiving buffer (in host order).</returns>
        private byte[] ReceiveNetworkOrder(int count, CancellationToken token)
        {
            var buf = _reader.ReadBytes(count);

            if (buf.Length != count)
            {
                // Stream has ended, which generally means we're about to be cancelled.
                token.WaitHandle.WaitOne();
            }
            token.ThrowIfCancellationRequested();
            BitManipulation.ShuffleForNetworkOrder(buf, count);
            return(buf);
        }
Esempio n. 2
0
 /// <summary>
 ///     Sends all given data to the stream synchronously, in
 ///     network (big-endian) order.
 ///     <para>
 ///         If the host architecture is little-endian, the contents
 ///         of <paramref name="bytes" /> will be reversed in-place.
 ///     </para>
 /// </summary>
 /// <param name="bytes">The data to send (in its entirety).</param>
 private void SendNetworkOrder(byte[] bytes)
 {
     BitManipulation.ShuffleForNetworkOrder(bytes, bytes.Length);
     _writer.Write(bytes);
 }