Esempio n. 1
0
        /// <summary>
        /// Animate the camera's view matrix from its current value when the activity starts
        /// to the new destination matrix value.
        /// </summary>
        /// <param name="destination">The final matrix value.</param>
        /// <param name="duration">The amount of time that the animation should take.</param>
        /// <returns>
        /// The newly scheduled activity, if the duration is greater than 0; else null.
        /// </returns>
        public virtual PTransformActivity AnimateViewToMatrix(PMatrix destination, long duration)
        {
            if (duration == 0) {
                ViewMatrix = destination;
                return null;
            }

            PTransformActivity ta = new PTransformActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE, new PCameraTransformTarget(this), destination);

            PRoot r = Root;
            if (r != null) {
                r.AddActivity(ta);
            }

            return ta;
        }
Esempio n. 2
0
 /// <summary>
 /// Animate this node's matrix from its current values when the activity
 /// starts to the new values specified in the given matrix.
 /// </summary>
 /// <param name="destMatrix">The final matrix value.</param>
 /// <param name="duration">The amount of time that the animation should take.</param>
 /// <returns>The newly scheduled activity</returns>
 /// <remarks>
 /// If this node descends from the root then the activity will be scheduled,
 /// else the returned activity should be scheduled manually. If two different
 /// transform activities are scheduled for the same node at the same time,
 /// they will both be applied to the node, but the last one scheduled will be
 /// applied last on each frame, so it will appear to have replaced the
 /// original. Generally you will not want to do that.
 /// </remarks>
 public virtual PTransformActivity AnimateToMatrix(PMatrix destMatrix, long duration)
 {
     PTransformActivity.Target t = new PNodeTransformTarget(this);
     PTransformActivity ta = new PTransformActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE, t, destMatrix);
     AddActivity(ta);
     return ta;
 }