public override void Initialize() { PRoot root = Canvas.Root; PLayer layer = Canvas.Layer; PNode n = PPath.CreateRectangle(0, 0, 100, 80); PNode sticky = PPath.CreateRectangle(0, 0, 50, 50); PBoundsHandle.AddBoundsHandlesTo(n); sticky.Brush = Brushes.Yellow; PBoundsHandle.AddBoundsHandlesTo(sticky); layer.AddChild(n); Canvas.Camera.AddChild(sticky); PCamera otherCamera = new PCamera(); otherCamera.AddLayer(layer); root.AddChild(otherCamera); PCanvas other = new PCanvas(); other.Camera = otherCamera; PForm result = new PForm(false, other); result.StartPosition = FormStartPosition.Manual; result.Location = new Point(this.Location.X + this.Width, this.Location.Y); result.Size = this.Size; result.Show(); }
/// <summary> /// Creates active new PStyledText containing specific text /// </summary> /// <param name="startText">The text the PStyledText should start with</param> /// <param name="form">The form that the PStyledText'start Model should attatch itself to</param> public PStyledText(string startText, PForm form) { Form = form; //Add the model & required handles Model = new Model(this, startText); Model.TextChanged += Model_TextChanged; Model.SelectionChanged += Model_SelectionChanged; Model.GotFocus += Model_GotFocus; Model.LostFocus += Model_LostFocus; Model.KeyDown += Model_KeyDown; //Add the Model to the Form so that it can take focus Form.Controls.Add(Model); //Add Selection events AddInputEventListener(SelectHandler); ChangeSelection += OnChangeSelection; ConfirmSelection += OnConfirmSelection; //Set default values ConstrainWidthToTextWidth = false; Editable = true; }
public override void Initialize() { // Add a standard pnode to the scene graph. PNode aNode = new PNode(); aNode.SetBounds(0, 70, 15, 15); aNode.Brush = Brushes.Blue; Canvas.Layer.AddChild(aNode); // Create a button. Button button = new Button(); button.Text = "Hello"; button.Bounds = new Rectangle(10, 10, 10, 10); button.BackColor = SystemColors.Control; // Wrap the button in a PControl and // add it to the scene graph. PControl cn = new PControl(button); Canvas.Layer.AddChild(cn); cn.SetBounds(20, 20, 70, 70); // Create another button. Button otherButton = new Button(); otherButton.Text = "123"; otherButton.Bounds = new Rectangle(0, 0, 15, 45); otherButton.BackColor = SystemColors.Control; // Wrap the second button in another PControl and // add it to the scene graph. PControl cn2 = new PControl(otherButton, PCanvas.CURRENT_PCANVAS); cn2.ScaleBy(1.1f); Canvas.Layer.AddChild(cn2); // Create a tabcontrol TabControl tabControl = new TabControl(); tabControl.Size = new Size(60, 60); tabControl.TabPages.Add(new TabPage("P1")); tabControl.TabPages.Add(new TabPage("P2")); // Wrap the tabcontrol in a PControl and // add it the scene graph. PControl cn3 = new PControl(tabControl); cn3.ScaleBy(1.2f); cn3.TranslateBy(0, 100); Canvas.Layer.AddChild(cn3); // Create an internal camera that looks at the main layer. PCamera internalCamera = new PCamera(); internalCamera.TranslateViewBy(145, 145); internalCamera.ScaleViewBy(.5f); internalCamera.SetBounds(130, 130, 200, 200); internalCamera.Brush = Brushes.Yellow; internalCamera.AddLayer(Canvas.Layer); Canvas.Camera.AddChild(internalCamera); Canvas.Layer.ScaleBy(1.3f); // Create another canvas. PCamera otherCamera = new PCamera(); otherCamera.AddLayer(Canvas.Layer); Canvas.Root.AddChild(otherCamera); PCanvas other = new PCanvas(); other.Camera = otherCamera; PForm result = new PForm(false, other); result.StartPosition = FormStartPosition.Manual; result.Location = new Point(this.Location.X + this.Width, this.Location.Y); result.Size = this.Size; result.Show(); // Add the control event handler to both canvas' cameras. Canvas.Camera.AddInputEventListener(new PControlEventHandler()); other.Camera.AddInputEventListener(new PControlEventHandler()); }
/// <summary> /// Creates active new, empty PStyledText /// </summary> /// <param name="form">The form that the PStyledText'start Model should attatch itself to</param> public PStyledText(PForm form) : this("", form) { }