/// <summary> /// Adds a body element to the humanoid-structure build, given it's element-name, and three element-splatmap colors. /// </summary> /// <returns> /// Returns a bool, true if anything was added, false if the body build list was unchanged /// </returns> /// <param name='human'> /// HumanoidStructure /// </param> /// <param name='name'> /// the element-name of the element to add. /// </param> /// <param name='color1'> /// the index of the elemement-splatmap color to use, see DyeSwatch in the <see cref="UMAElements.GamePalette"/> class. This color replaces the Red splatmap component. /// </param> /// <param name='color2'> /// the index of the elemement-splatmap color to use, see DyeSwatch in the <see cref="UMAElements.GamePalette"/> class. This color replaces the Green splatmap component /// </param> /// <param name='color3'> /// the index of the elemement-splatmap color to use, see DyeSwatch in the <see cref="UMAElements.GamePalette"/> class. This color replaces the Blue splatmap component /// </param> public static bool BodyAdd(HumanoidStructure human, string name, int color1, int color2, int color3) { // does this named element exist in our dictionaries foreach(ElementData ed in ElementsLibrary.Elements.Values) { if(ed.Name == name) { // build a new element block and add it to the body ElementBlock eb = new ElementBlock(ed, color1, color2, color3); human.Body.Add(eb); return true; } } return false; }
/// <summary> /// Adds a body element to the humanoid-structure build, given it's element-index, and three element-splatmap colors. /// </summary> /// <returns> /// Returns a bool, true if anything was added, false if the body build list was unchanged /// </returns> /// <param name='human'> /// HumanoidStructure /// </param> /// <param name='index'> /// the element-index of the element to add. /// </param> /// <param name='color1'> /// the index of the elemement-splatmap color to use, see DyeSwatch in the <see cref="UMAElements.GamePalette"/> class. This color replaces the Red splatmap component. /// </param> /// <param name='color2'> /// the index of the elemement-splatmap color to use, see DyeSwatch in the <see cref="UMAElements.GamePalette"/> class. This color replaces the Green splatmap component /// </param> /// <param name='color3'> /// the index of the elemement-splatmap color to use, see DyeSwatch in the <see cref="UMAElements.GamePalette"/> class. This color replaces the Blue splatmap component /// </param> public static bool BodyAdd(HumanoidStructure human, int index, int color1, int color2, int color3) { // does this index exist? if(!ElementsLibrary.Elements.ContainsKey(index)) return false; // build a new element block and add it to the body ElementBlock eb = new ElementBlock(ElementsLibrary.Elements[index], color1, color2, color3); human.Body.Add(eb); return true; }
/// <summary> /// Adds an attachment element to the humanoid-structure build, given it's element-index. /// </summary> /// <returns> /// Returns a bool, true if anything was added, false if the body build list was unchanged /// </returns> /// <param name='human'> /// HumanoidStructure /// </param> /// <param name='index'> /// the element-index of the element to add. /// </param> public static bool AttachmentsAdd(HumanoidStructure human, int index) { // does this index exist? if(!ElementsLibrary.Elements.ContainsKey(index)) return false; // build a new element block and add it to the body ElementBlock eb = new ElementBlock(ElementsLibrary.Elements[index]); human.Attachments.Add(eb); return true; }