Esempio n. 1
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        void Sell()
        {
            var order = new JRPGOrder(PlayerItems.DataSource);

            if (Shop.CanBuy(order))
            {
                Shop.Buy(order);
                Player.Sell(order);
            }
            else
            {
                var message = string.Format("Not enough money in shop to sell items. Available: {0}; Required: {1}", Shop.Money, order.Total());
                NotifyTemplate.Clone().Show(message, customHideDelay: 3f, sequenceType: NotifySequence.First, clearSequence: true);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Updates the player total.
        /// </summary>
        public void UpdatePlayerTotal()
        {
            var order = new JRPGOrder(PlayerItems.DataSource);

            PlayerTotal.text = order.Total().ToString();
        }
Esempio n. 3
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        /// <summary>
        /// Updates the shop total.
        /// </summary>
        public void UpdateShopTotal()
        {
            var order = new JRPGOrder(ShopItems.DataSource);

            ShopTotal.text = order.Total().ToString();
        }