Esempio n. 1
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        /// <summary>
        /// Creates a State object, loading it from persistence provider.
        /// </summary>
        /// <param name="spp">The state persistence provider.</param>
        /// <param name="typeSettings">The state settings.</param>
        /// <returns>A state instance of the type specified in the configuration file.</returns>
        internal static State Create(IStatePersistence spp, ObjectTypeSettings typeSettings)
        {
            State state = null;
            Guid taskId = Guid.Empty;

            if (typeSettings == null)
                throw new Exception(string.Format("ExceptionStateConfigNotFound"));

            //  set the arguments used by the State object constructor
            object[] args = { spp };

            try
            {
                //  pass to Base class' reflection code
                //  DON'T look for this State in Cache, "CREATE" semantics in this class
                //  demand that we create it freshly...
                //  UNLIKE other Factories, State is stateful and we don't recycle in Create;
                //  instead if the consuming class wishes a Cached entry, they might get it
                //  from Load() methods instead...
                state = (State)GenericFactory.Create(typeSettings, args);
            }
            catch (Exception e)
            {
                throw new ConfigurationErrorsException(string.Format("ExceptionCantCreateState: {0} - {1}.",
                                                                     typeSettings.Type, e.Message));
            }

            //  create a new Task id
            taskId = Guid.NewGuid();

            //  store the task id into the state object
            state.TaskId = taskId;

            //  return it
            return state;
        }
Esempio n. 2
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 /// <summary>
 /// Creates an object using the full name type contained in typeSettings.
 /// </summary>
 /// <param name="typeSettings">A typeSetting object with the needed type information to create a class instance.</param>
 /// <param name="args">Constructor arguments.</param>
 /// <returns>An instance of the specified type.</returns>
 public static object Create(ObjectTypeSettings typeSettings, object[] args)
 {
     Type typeInstance = CreateTypeInstance(typeSettings);
     return Create(typeInstance, args);
 }
Esempio n. 3
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 /// <summary>
 /// Creates an object using the full name type contained in typeSettings.
 /// </summary>
 /// <param name="typeSettings">A typeSetting object with the needed type information to create a class instance.</param>
 /// <returns>An instance of the specified type.</returns>
 public static object Create(ObjectTypeSettings typeSettings)
 {
     return Create(typeSettings, null);
 }
Esempio n. 4
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        public static Type CreateTypeInstance(ObjectTypeSettings typeSettings)
        {
            Assembly assemblyInstance = null;
            Type typeInstance = null;

            try
            {
                //  Use full assembly name to get assembly instance
                assemblyInstance = Assembly.Load(typeSettings.Assembly);
            }
            catch (Exception e)
            {
                throw new Exception(string.Format("ExceptionCantLoadAssembly: {0} - {1}.", typeSettings.Assembly,
                                                  e.Message));
            }

            //  use type name to get type from assembly
            try
            {
                typeInstance = assemblyInstance.GetType(typeSettings.Type, true, false);
            }
            catch (Exception e)
            {
                throw new Exception(string.Format("ExceptionCantGetTypeFromAssembly: {0} - {1} - {2}.",
                                                  typeSettings.Type, typeSettings.Assembly, e.Message));
            }

            return typeInstance;
        }
Esempio n. 5
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        /// <summary>
        /// Constructor.
        /// </summary>
        public UIPConfigSettings( )
        {
            //Init the hashtables
            _iLayoutManagerCollection = new HybridDictionary();
            _iViewManagerCollection = new HybridDictionary();
            _stateCollection = new HybridDictionary();
            _interceptorCollection = new HybridDictionary();
            _statePersistenceCollection = new HybridDictionary();

            _viewByNameCollection = new Hashtable();
            _stateKeyByNameCollection = new Hashtable();
            _controllerByNameCollection = new Hashtable();

            _navigatorCollection = new HybridDictionary();
            _globalSharedTransitions=new HybridDictionary();
            _hostedControlsCollection = new HybridDictionary();
            _isStateCacheEnabled = true;
            _defaultViewManager = null;
            _defaultState = null;
            _defaultStatePersistence = null;
            _allowBackButton = true;
        }
Esempio n. 6
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        /*private void LoadWizards(XmlNode configNode, IFormatProvider formatProvider)
        {
            foreach (XmlNode wizardNode in configNode.SelectNodes( NodeWizardsXPath ) )
            {
                WizardSettings wizard = new WizardSettings(_defaultStatePersistence.Name,_defaultState.Name,wizardNode);
                NavigationGraphSettings navigationGraph = new NavigationGraphSettings(wizard.GetNavGraphXmlNode(formatProvider));
                _navigatorCollection.Add(navigationGraph.Name, navigationGraph);

            }
        }*/
        private void LoadViewManagementObjects(XmlNode configNode)
        {
            if (configNode.SelectSingleNode(NodeObjectTypesXPath) == null)
                return;

            //Get the configured IViewManager object types
            ObjectTypeSettings typedObject;
            foreach( XmlNode objectTypeNode in configNode.SelectSingleNode( NodeObjectTypesXPath ).ChildNodes )
            {
                switch( objectTypeNode.LocalName )
                {
                    case NodeILayoutManagerXPath :
                        typedObject = new ObjectTypeSettings( objectTypeNode );
                        _iLayoutManagerCollection.Add( typedObject.Name, typedObject );
                        break;
                    case NodeIViewManagerXPath:
                        typedObject = new ObjectTypeSettings( objectTypeNode );
                        _iViewManagerCollection.Add( typedObject.Name, typedObject );
                        if (IsDefault(objectTypeNode))
                            _defaultViewManager = typedObject;
                        break;
                    case NodeStateXPath:
                        typedObject = new ObjectTypeSettings( objectTypeNode );
                        _stateCollection.Add( typedObject.Name, typedObject );
                        if (IsDefault(objectTypeNode))
                            _defaultState = typedObject;
                        break;

                    case NodeCallInterceptorXpath:
                        typedObject = new ObjectTypeSettings(objectTypeNode);
                        _interceptorCollection.Add(typedObject.Name, typedObject);
                        break;

                    case NodePersistProviderXPath:
                        typedObject = new StatePersistenceProviderSettings( objectTypeNode );
                        _statePersistenceCollection.Add( typedObject.Name, typedObject );
                        if (IsDefault(objectTypeNode))
                            _defaultStatePersistence = (StatePersistenceProviderSettings)typedObject;
                        break;
                }
            }
        }