Esempio n. 1
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 /// <summary>
 /// Called by all classes that wish to alert all listeners for NavigateEvent that navigation has occurred.
 /// </summary>
 /// <param name="state">The current state.</param>
 public static void InvokeEventHandlers(State state)
 {
     if(NavigateEvent != null)
     {
         NavigateEventArgs navigateArgs = new NavigateEventArgs(state);
         NavigateEvent(null, navigateArgs);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Creates a NavigateEventArgs object that contains the state.
 /// </summary>
 /// <param name="state">State of the task.</param>
 public NavigateEventArgs(State state)
 {
     _state = state;
 }
Esempio n. 3
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        /// <summary>
        /// Stores the state in the StateCache.
        /// </summary>
        /// <param name="state">The state to be cached.</param>
        /// <param name="trackResurection">Indicates when to stop tracking the object. If true, the object is tracked after finalization; if false, the object is tracked only until finalization.</param>
        public static void PutStateInCache(State state, bool trackResurection)
        {
            //Get expiration configuration
            CacheConfiguration cacheConfig = UIPConfiguration.Config.GetCacheConfiguration();

            //  Create a new StateCacheEntry object using the existing state object and cache configuration
            CacheEntry stateCache = CreateCacheEntry(cacheConfig.Mode, cacheConfig.Interval, new WeakReference(state, trackResurection));

            //  PUT IT IN Cache, we manage State Cache in State Factory...
            //  as with all other concrete Factory implementations...
            lock (_stateCache.SyncRoot)
            {
                _stateCache[state.TaskId] = stateCache;
                Debug.Assert((_stateCache[state.TaskId] == stateCache), "Cache object DID NOT contain StateCacheEntry just added to it.", "");
            }
        }
 /// <summary>
 /// Saves state to the Session object.
 /// </summary>
 /// <param name="inState">The state to save.</param>
 public void Save(State inState)
 {
     //  put State object directly into Session
     HttpContext.Current.Session[ inState.TaskId.ToString() ] = inState;
 }