/// <summary>
        /// 将界面从显示层移除
        /// </summary>
        /// <param name="baseView"></param>
        private void RemoveChildFromLayer(BaseView baseView)
        {
            UILayer uiLayer = baseView.GetUILayer();

            _currentViewList.Remove(baseView);
            if (_dicOpenView.ContainsKey(uiLayer))
            {
                _dicOpenView[uiLayer].Remove(baseView);
            }

            baseView.transform.parent = null;
            baseView.gameObject.SetActive(false);
        }
        /// <summary>
        /// 将界面添加到对应的显示层
        /// </summary>
        /// <param name="baseView"></param>
        private void AddChildToLayer(BaseView baseView)
        {
            UILayer   uiLayer = baseView.GetUILayer();
            Transform parent  = GetChildLayer(uiLayer);

            if (parent)
            {
                if (baseView.transform.parent == null)
                {
                    baseView.transform.parent = parent;
                }
                baseView.gameObject.SetActive(true);

                //添加到对应集合中
                _currentViewList.Add(baseView);
                if (!_dicOpenView.ContainsKey(uiLayer))
                {
                    _dicOpenView.Add(uiLayer, new List <BaseView>());
                }
                _dicOpenView[uiLayer].Add(baseView);
            }
        }