Esempio n. 1
0
 /// <summary>
 /// 更换语言
 /// </summary>
 /// <param name="languageID"></param>
 private void ChangeLanguage(int languageID)
 {
     //更换语言,设置文本
     _text.text = UIConfigurationManager.GetInstance().
                  GetTextStringByLanguageID(
         textString, languageID);
 }
Esempio n. 2
0
 /// <summary>
 /// 加载模块
 /// </summary>
 /// <param name="moduleName"></param>
 private void LoadModule(string moduleName, Vector2 anchoredPosition)
 {
     //如果字典中根本没有该模块,或字典里该模块的值为空
     if (!_uiModules.ContainsKey(moduleName) ||
         _uiModules[moduleName] == null)
     {
         //通过模块名称获取对应的资源路径
         string panelPath = UIConfigurationManager.GetInstance().GetPanelPrefabPathByName(moduleName);
         //加载预设体,并生成对应的对象
         GameObject module = PrefabManager.GetInstance().CreateGameObjectByPrefab(panelPath,
                                                                                  _canvas, anchoredPosition);
         //修改模块的名称,去掉(Clone)
         module.name = moduleName;
         //获取模块组件
         UIModuleBase moduleBase = module.GetComponent <UIModuleBase>();
         //添加到字典里
         _uiModules[moduleName] = moduleBase;
     }
 }