Esempio n. 1
0
        //计算时间轴区域的点击事件
        void TimeLineInput()
        {
            float wOneSce     = RectTimeLine.width / (m_handle.m_duration * 1.04f); //1秒的长度
            float minMarkUnit = minUnit * wOneSce;                                  //最小单位对应的长度

            //鼠标点击事件
            if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
            {
                //跳至对应时间
                if (RectTimeLine.Contains(Event.current.mousePosition))
                {
                    CanDragTimeLine = true;
                    CurTime         = (Event.current.mousePosition.x - RectTimeLine.x) / wOneSce;
                    Event.current.Use();
                }
                //处理组的展开和拖动
                else if (RectHandles.Contains(Event.current.mousePosition))
                {
                    float  t = (Event.current.mousePosition.x - RectHandles.x) / wOneSce;
                    Handle h = m_subHandles.GetClosest(t, 0, 8 / wOneSce);//5像素内点击成功

                    if (CurSelectHandles != null)
                    {
                        if (t >= SelectLeft && t <= SelectRight)
                        {
                            CanDragSelect = true;
                        }
                        else
                        {
                            CurSelectHandles = null;
                        }
                    }
                    else if (h != null)
                    {
                        CurDowmHandles = h;
                    }
                    else
                    {
                        CanSelect   = true;
                        SelectLeft  = t;
                        SelectRight = t;
                    }
                    Event.current.Use();
                }
                //处理的显示和拖动
                else if (RectSubHandle.Contains(Event.current.mousePosition))
                {
                    CurDowmSubHandle = m_subHandles.GetClosest(
                        (Event.current.mousePosition.x - RectHandles.x) / wOneSce,
                        (int)((Event.current.mousePosition.y - ScrollHandles.y - RectHandles.yMax - 5) / (hHandleRow + 2f)),
                        7 / wOneSce);//5像素内点击成功
                    Event.current.Use();
                }
            }
            else if (Event.current.type == EventType.MouseDrag && Event.current.button == 0)
            {
                float t        = Mathf.Clamp((Event.current.mousePosition.x - RectTimeLine.x) / wOneSce, 0, m_handle.m_duration);
                float tClosest = Mathf.Clamp(Util.ClosestOf((Event.current.mousePosition.x - RectTimeLine.x) / wOneSce, minUnit), 0, m_handle.m_duration);
                bool  use      = true;
                //跳至对应时间
                if (CanDragTimeLine == true)
                {
                    CurTime = t;
                }
                //处理组的拖动
                else if (CurDowmHandles != null)
                {
                    CurDragHandles  = CurDowmHandles;
                    CurDowmHandles  = null;
                    DragHandlesTime = tClosest;
                }
                else if (CurDragHandles != null)
                {
                    DragHandlesTime = tClosest;
                }
                else if (CurDowmSubHandle != null)
                {
                    CurDragSubHandle  = CurDowmSubHandle;
                    CurDowmSubHandle  = null;
                    DragSubHandleTime = tClosest;
                }
                else if (CurDragSubHandle != null)
                {
                    DragSubHandleTime = tClosest;
                }
                else if (CanSelect)
                {
                    SelectRight = t;
                }
                else if (CanDragSelect)
                {
                    SelectOffsetTime = Mathf.Clamp(
                        SelectOffsetTime + Event.current.delta.x / wOneSce,
                        -SelectLeft,
                        m_handle.m_duration - SelectRight);
                }
                else
                {
                    use = false;
                }
                if (use)
                {
                    Event.current.Use();
                }
            }
            else if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
            {
                bool use = true;
                //处理组的拖动
                if (CurDowmHandles != null)
                {
                    m_subHandles.ToggleExpand(CurDowmHandles.m_delay);
                }
                else if (CurDragHandles != null)
                {
                    m_subHandles.ChangeTime(m_comp, m_handle, CurDragHandles.m_delay, DragHandlesTime);
                }
                else if (CurDowmSubHandle != null)
                {
                    CurDowmSubHandle.m_seqIsShow = !CurDowmSubHandle.m_seqIsShow;
                }
                else if (CurDragSubHandle != null)
                {
                    m_subHandles.ChangeTime(m_comp, m_handle, CurDragSubHandle, DragSubHandleTime);
                }
                else if (CanDragSelect)
                {
                    SelectOffsetTime = Util.ClosestOf(SelectOffsetTime, minUnit);
                    m_subHandles.OffsetTime(m_comp, m_handle, CurSelectHandles, SelectOffsetTime);
                    CurSelectHandles = null;
                }
                else if (CanSelect)
                {
                    CurSelectHandles = m_subHandles.GetRange(SelectLeft, SelectRight);
                    SelectOffsetTime = 0;
                    if (CurSelectHandles.Count == 0)
                    {
                        CurSelectHandles = null;
                    }
                    else
                    {
                        SelectLeft  = CurSelectHandles[0].m_delay;
                        SelectRight = CurSelectHandles[CurSelectHandles.Count - 1].m_delay;
                    }
                }
                else
                {
                    use = false;
                }

                CanDragTimeLine          = false;
                CurDowmHandles           = null;
                CurDragHandles           = null;
                CurDowmSubHandle         = null;
                CurDragSubHandle         = null;
                CanSelect                = false;
                CanDragSelect            = false;
                this.PreRemoveSubHandles = null;
                this.PreRemoveSubHandle  = null;
                if (use)
                {
                    Event.current.Use();
                }
            }
            else if (Event.current.type == EventType.MouseDown && Event.current.button == 1)
            {
                float tClosest = Mathf.Clamp(Util.ClosestOf((Event.current.mousePosition.x - RectTimeLine.x) / wOneSce, minUnit), 0, m_handle.m_duration);
                bool  use      = true;
                //跳至对应时间
                if (RectHandles.Contains(Event.current.mousePosition))
                {
                    this.PreRemoveSubHandle  = null;
                    this.PreRemoveSubHandles = m_subHandles.GetClosest(tClosest, 0, 8 / wOneSce);//5像素内点击成功
                }
                //处理的增加删除
                else if (RectSubHandle.Contains(Event.current.mousePosition))
                {
                    this.PreRemoveSubHandle = m_subHandles.GetClosest(tClosest,
                                                                      (int)((Event.current.mousePosition.y - ScrollHandles.y - RectHandles.yMax - 5) / (hHandleRow + 2f)),
                                                                      7 / wOneSce);//5像素内点击成功
                    this.PreRemoveSubHandles = null;
                }
                else
                {
                    use = false;
                }
                if (use)
                {
                    Event.current.Use();
                }
            }
            else if (Event.current.type == EventType.MouseUp && Event.current.button == 1)
            {
                if (RectHandles.Contains(Event.current.mousePosition) || RectSubHandle.Contains(Event.current.mousePosition))
                {
                    float       tClosest    = Mathf.Clamp(Util.ClosestOf((Event.current.mousePosition.x - RectTimeLine.x) / wOneSce, minUnit), 0, m_handle.m_duration);
                    GenericMenu contextMenu = new GenericMenu();

                    if (this.PreRemoveSubHandles != null)
                    {
                        contextMenu.AddItem(new GUIContent("删除"), false, () =>//不导出中文
                        {
                            this.m_subHandles.RemoveSubHandle(this.m_comp, this.m_handle, this.PreRemoveSubHandles.m_delay);
                            this.PreRemoveSubHandles = null;
                            this.PreRemoveSubHandle  = null;
                        });
                    }
                    else if (this.PreRemoveSubHandle != null)
                    {
                        contextMenu.AddItem(new GUIContent("删除"), false, () =>//不导出中文
                        {
                            this.m_subHandles.RemoveSubHandle(this.m_comp, this.m_handle, this.PreRemoveSubHandle);
                            this.PreRemoveSubHandles = null;
                            this.PreRemoveSubHandle  = null;
                        });
                    }
                    for (int i = 0; i < (int)Handle.Type.max; ++i)
                    {
                        int tem = i;
                        contextMenu.AddItem(new GUIContent("添加/" + Handle.TypeName[tem]), false, () =>//不导出中文
                        {
                            this.m_subHandles.AddSubHandle(this.m_comp, this.m_handle, (Handle.Type)tem, tClosest);
                        });
                    }
                    contextMenu.ShowAsContext();
                    Event.current.Use();
                }
            }
        }
Esempio n. 2
0
        //右边时间轴
        void DrawRightTimeLine()
        {
            using (new AutoBeginVertical(GUILayout.ExpandWidth(true), GUILayout.Height(hMiddle)))
            {
                //先绘制布局
                TimeLineLayout();

                //计算鼠标点击事件
                TimeLineInput();

                //计算相关值
                float wOneSce         = RectTimeLine.width / (m_handle.m_duration * 1.04f); //1秒的长度
                float minMarkUnit     = minUnit * wOneSce;                                  //最小单位对应的长度
                int   oneSceMarkCount = 1;                                                  //1秒画多少个刻度,五种规格20,10,5,2,1
                if (wOneSce / 20f >= 7f)
                {
                    oneSceMarkCount = 20;
                }
                else if (wOneSce / 10f >= 7f)
                {
                    oneSceMarkCount = 10;
                }
                else if (wOneSce / 5f >= 7f)
                {
                    oneSceMarkCount = 5;
                }
                else if (wOneSce / 2f >= 7f)
                {
                    oneSceMarkCount = 2;
                }
                float wMark = wOneSce / oneSceMarkCount;

                //画刻度线
                int   markCount    = Mathf.FloorToInt(RectTimeLine.width / wMark) + 1;
                float hBigMark     = hTimeLine * 3 / 4f;
                float hMidMark     = hTimeLine * 2 / 5f;
                float hSmallMark   = 2f;
                float topBigMark   = hToolBar + hTimeLine - hBigMark - 2;
                float topMidMark   = hToolBar + hTimeLine - hMidMark - 2;
                float topSmallMark = hToolBar + hTimeLine - hSmallMark - 2;
                for (int i = 0; i < markCount; ++i)
                {
                    if (i % oneSceMarkCount == 0)
                    {
                        GUI.DrawTexture(new Rect(RectTimeLine.x + i * wMark, topBigMark, 1, hBigMark), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                        GUI.Label(new Rect(RectTimeLine.x + i * wMark, hToolBar - 3, 30, 15),
                                  string.Format("{0:0.##}", i / oneSceMarkCount));
                    }
                    else if (oneSceMarkCount >= 5 && i % 5 == 0)
                    {
                        GUI.DrawTexture(new Rect(RectTimeLine.x + i * wMark, topMidMark - 3, 1, hMidMark), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                        GUI.Label(new Rect(RectTimeLine.x + i * wMark, hToolBar - 3, 30, 15),
                                  string.Format("{0:0.##}", i / (float)oneSceMarkCount));
                    }
                    else
                    {
                        GUI.DrawTexture(new Rect(RectTimeLine.x + i * wMark, topSmallMark, 1, hSmallMark), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                    }

                    Color PreviousColor = GUI.color;
                    GUI.color = i % 2 == 0 ? Color.white * 0.4f : Color.white * 0.5f;
                    GUI.DrawTexture(new Rect(RectTimeLine.x + i * wMark, hToolBar + hTimeLine + hTimeLineHandle + 4, 1, hMiddle - hTimeLineHandle - hTimeLine), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                    GUI.color = PreviousColor;
                }

                //画点
                int   idx     = 0;
                float time    = -1;
                int   idxTime = -1;
                foreach (var h in this.m_subHandles.m_handles)
                {
                    //画处理组,大菱形
                    if (!Mathf.Approximately(h.m_delay, time))
                    {
                        idx = 0;
                        ++idxTime;
                        time = h.m_delay;
                        Color PreviousColor = GUI.color;

                        GUI.color = ((CurSelectHandles != null && CurSelectHandles.IndexOf(h) != -1) || (PreRemoveSubHandles != null && PreRemoveSubHandles == h)) ?
                                    Color.red : (h.m_seqIsExpand ? new Color(0.3f, 0.55f, 0.95f, 1f) : new Color(0.9f, 0.9f, 0.9f, 1f));//区域选中的要显示红色,展开的要显示蓝色
                        GUI.DrawTexture(
                            new Rect(RectTimeLine.x + h.m_delay * wOneSce - 11,
                                     hToolBar + hTimeLine - 4,
                                     22, 22),
                            EditorGUIUtility.IconContent("blendKey").image, ScaleMode.StretchToFill);
                        GUI.color = PreviousColor;
                        GUIStyle style = new GUIStyle();
                        style.richText = true;
                        GUI.Label(new Rect(RectTimeLine.x + h.m_delay * wOneSce - 4, hToolBar + hTimeLine, 20, 20), string.Format("<b><color=maroon>{0}</color></b>", idxTime), style);
                    }
                    else
                    {
                        ++idx;
                    }


                    //画处理,小菱形
                    if (idx < ((ScrollHandles.y - hHandleRow / 2) / (hHandleRow + 2)) ||
                        idx > (handleCount + ScrollHandles.y / (hHandleRow + 2))) //在滚动区域外不显示
                    {
                        continue;
                    }

                    float left           = RectHandles.x + h.m_delay * wOneSce - 6;
                    float top            = -ScrollHandles.y + RectHandles.yMax + (hHandleRow + 2f) * idx;
                    Color PreviousColor2 = GUI.color;
                    GUI.color = this.PreRemoveSubHandle != null && this.PreRemoveSubHandle == h ?
                                Color.red : (h.m_seqIsShow ? new Color(0.3f, 0.55f, 0.95f, 1f) : new Color(0.9f, 0.9f, 0.9f, 1f)); //显示参数详细页面要显示蓝色
                                                                                                                                   //子处理,小菱形
                    GUI.DrawTexture(new Rect(left, top, 13, 13), EditorGUIUtility.IconContent("blendKey").image, ScaleMode.StretchToFill);
                    GUI.color = PreviousColor2;

                    //如果是展开的话要显示名字
                    if (h.m_seqIsExpand)
                    {
                        GUI.Label(new Rect(left + 10, top, 40, 15), h.CurTypeName);
                    }
                }

                //当前时间线
                using (new AutoChangeColor(Color.yellow))
                    GUI.DrawTexture(new Rect(RectTimeLine.x + CurTime * wOneSce, RectTimeLine.y, 1, hMiddle + 5), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);

                //拖动中的处理组
                if (CurDragHandles != null)
                {
                    using (new AutoChangeColor(Color.blue * 0.6f))
                        GUI.DrawTexture(new Rect(RectHandles.x + DragHandlesTime * wOneSce, RectHandles.y, 1, hMiddle - hTimeLine), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                }

                //选择中的区域
                if (CanSelect || (!CanDragSelect && CurSelectHandles != null))
                {
                    float left = SelectLeft <= SelectRight ? SelectLeft : SelectRight;
                    float w    = Mathf.Abs(SelectRight - SelectLeft) * wOneSce;
                    using (new AutoChangeColor(Color.red * 0.4f))
                        GUI.DrawTexture(new Rect(
                                            RectHandles.x + left * wOneSce,
                                            RectHandles.y,
                                            w, RectHandles.height), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                }

                //拖动中的区域
                if (CanDragSelect)
                {
                    float left = SelectLeft <= SelectRight ? SelectLeft : SelectRight;
                    left = left + Util.ClosestOf(SelectOffsetTime, minUnit);
                    float w = Mathf.Max(Mathf.Abs(SelectRight - SelectLeft) * wOneSce, 15f);
                    using (new AutoChangeColor(Color.red * 0.4f))
                        GUI.DrawTexture(new Rect(
                                            RectHandles.x + left * wOneSce,
                                            RectHandles.y,
                                            w, RectHandles.height), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                }

                //拖动中的处理
                if (CurDragSubHandle != null)
                {
                    using (new AutoChangeColor(Color.blue * 0.6f))
                        GUI.DrawTexture(new Rect(RectHandles.x + DragSubHandleTime * wOneSce, RectHandles.y, 1, hMiddle - hTimeLine), EditorUtil.LoadTexture2D("blank"), ScaleMode.ScaleAndCrop);
                }
            }
        }