// Start is called before the first frame update void Start() { uiManager_ = UI.UIManager.Instance; // FOR TESTING int count = 10; Card[] testingCards = new Card[count]; for (int i = 0; i < count; i++) { testingCards[i] = new Card("Testing " + i, i); } deck_ = new Pile(testingCards); discardPile_ = new Pile(new List <Card>()); hand_ = new Hand(); uiManager_.SetDrawDeck(testingCards); }