Esempio n. 1
0
        public Button(UnityEngine.Events.UnityAction eventListner, Sprite sprite, Rect rect, string text = "Button")
            : base("Button")
        {
            var trans = UiObject.AddComponent <RectTransform>();

            SetSize(trans, rect.size);
            SetSize(trans, new Vector2(120, 32));
            trans.anchoredPosition3D = new Vector3(0, 0, 0);
            trans.anchoredPosition   = new Vector2(0, 0);
            trans.localScale         = new Vector3(1.0f, 1.0f, 1.0f);
            trans.localPosition      = rect.position;

            UiObject.AddComponent <CanvasRenderer>();

            var image = UiObject.AddComponent <UnityEngine.UI.Image>();

            image.sprite = sprite;
            image.type   = UnityEngine.UI.Image.Type.Sliced;

            var title     = new Text(text);
            var titleRect = title.UiObject.GetComponent <RectTransform>();

            title.SetAnchor(new Vector2(0, 0), new Vector2(1, 1));
            titleRect.sizeDelta.Set(0, 0);
            titleRect.offsetMin  = new Vector2(0, 0);
            titleRect.offsetMax  = new Vector2(0, 0);
            titleRect.localScale = new Vector3(1, 1, 1);
            AddElement(title);

            var button = UiObject.AddComponent <UnityEngine.UI.Button>();

            button.interactable = true;
            button.onClick.AddListener(eventListner);
        }
Esempio n. 2
0
        public InputField(string name, Sprite sprite, Rect rect)
            : base(name)
        {
            UiObject = new Panel(sprite, rect).UiObject;
            var inputScript = UiObject.AddComponent <UnityEngine.UI.InputField>();
            var text        = new Text("");
            var placeholder = new Text("Enter Text...");

            text.SetAnchor(0, 0, 1, 1);
            placeholder.SetAnchor(0, 0, 1, 1);
            text.UiObject.GetComponent <UnityEngine.UI.Text>().alignment        = TextAnchor.MiddleLeft;
            placeholder.UiObject.GetComponent <UnityEngine.UI.Text>().alignment = TextAnchor.MiddleLeft;
            placeholder.UiObject.GetComponent <UnityEngine.UI.Text>().fontStyle = FontStyle.Italic;
            placeholder.UiObject.GetComponent <UnityEngine.UI.Text>().color     = Color.gray;

            var rectT = text.UiObject.GetComponent <RectTransform>();

            rectT.offsetMin = new Vector2(10, 5);
            rectT.offsetMax = new Vector2(-10, -5);

            rectT           = placeholder.UiObject.GetComponent <RectTransform>();
            rectT.offsetMin = new Vector2(10, 5);
            rectT.offsetMax = new Vector2(-10, -5);

            AddElement(text);
            AddElement(placeholder);
            inputScript.placeholder   = placeholder.UiObject.GetComponent <UnityEngine.UI.Text>();
            inputScript.textComponent = text.UiObject.GetComponent <UnityEngine.UI.Text>();
        }