Esempio n. 1
0
        // Metodo que lanza el panel enviado como parametro  al finalizar el juego
        public void ShowPanel(int panel)
        {
            HideElementsUI();
            switch (panel)
            {
            case Config.PNL_WIN:
                pnlWin.SetActive(true);
                break;

            case Config.PNL_LEVEL_UP:
                pnlLevelUp.SetActive(true);
                break;

            case Config.PNL_GAME_OVER:
                pnlGameOver.SetActive(true);
                break;

            case Config.PNL_HELP:
                ProgressTime.getInstance().CountingTime = false;
                pnlHelp.SetActive(true);
                break;

            default:
                ProgressTime.getInstance().CountingTime = true;
                pnlOptions.SetActive(true);
                pnlClock.SetActive(true);
                infoPlayer.SetActive(true);
                controlls.SetActive(true);
                pnlHelp.SetActive(false);
                break;
            }
        }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     instance        = this;
     imgProgressTime = this.GetComponent <Image>();
 }