static int getv(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.MonoTable obj = (UI.MonoTable)ToLua.CheckObject(L, 1, typeof(UI.MonoTable)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.getv(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ps(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.MonoTable obj = (UI.MonoTable)o; UI.MonoTable.Param[] arg0 = ToLua.CheckObjectArray <UI.MonoTable.Param>(L, 2); obj.ps = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ps on a nil value" : e.Message)); } }
static int get_ps(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.MonoTable obj = (UI.MonoTable)o; UI.MonoTable.Param[] ret = obj.ps; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ps on a nil value" : e.Message)); } }