protected override void SetButtons()
 {
     ContinueButton = GameObject.Find("ContinueLevelMenu_NextLevelButton").GetComponent <MenuButton>();
     RestartButton  = GameObject.Find("ContinueLevelMenu_RestartButton").GetComponent <MenuButton>();
     QuitButton     = GameObject.Find("ContinueLevelMenu_QuitButton").GetComponent <MenuButton>();
 }
Esempio n. 2
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 protected override void SetButtons()
 {
     MenuButton    = GameObject.Find("GameFinishMenu_MainMenu").GetComponent <MenuButton>();
     RestartButton = GameObject.Find("GameFinishMenu_RestartButton").GetComponent <MenuButton>();
     QuitButton    = GameObject.Find("GameFinishMenu_QuitButton").GetComponent <MenuButton>();
 }
Esempio n. 3
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 protected override void SetButtons()
 {
     StartGameButton = GameObject.Find("MainMenu_StartGameButton").GetComponent <MenuButton>();
     QuitButton      = GameObject.Find("MainMenu_QuitButton").GetComponent <MenuButton>();
 }
Esempio n. 4
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 protected override void SetButtons()
 {
     RestartButton = GameObject.Find("EndGameMenu_RestartButton").GetComponent <MenuButton>();
     QuitButton    = GameObject.Find("EndGameMenu_QuitButton").GetComponent <MenuButton>();
 }
Esempio n. 5
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    public void TriggerMenu()
    {
        UI.MenuButton button = trigger.GetComponent <UI.MenuButton>();

        button.unlocked = true;
    }