Esempio n. 1
0
        void UpdateUIAttackDefenseElement(AttackDefenseType t, List <AttDefType> l, string value, bool onText1 = false)
        {
            AttDefType s1 = weaponInfo.GetAttDefSlot(l, t);

            if (!onText1)
            {
                s1.slot.text2.text = value;
            }
            else
            {
                s1.slot.text1.text = value;
            }
        }
Esempio n. 2
0
        void CreateAttDefUIElement_Mini(List <AttDefType> l, Transform p, AttackDefenseType t)
        {
            AttDefType a = new AttDefType();

            a.type = t;
            l.Add(a);

            GameObject g = Instantiate(weaponInfo.slot_mini) as GameObject;

            g.transform.SetParent(p);
            a.slot            = g.GetComponent <InventoryUISlot>();
            a.slot.text1.text = "-";
            g.SetActive(true);
            g.transform.localScale = Vector3.one;
        }