Esempio n. 1
0
        /** Creates a new notification with given text and optional graphic */
        public GuiNotification(string content, Sprite sprite = null) : base(260, 60)
        {
            Stage     = NotificationStage.AnimateOn;
            stageLife = AnimationDuration;
            Color     = new Color(0.2f, 0.2f, 0.2f);

            text            = new GuiLabel(content);
            text.AutoHeight = false;
            text.AutoWidth  = false;
            text.X          = 5;
            text.Y          = 5;
            text.Width      = (int)ContentsBounds.width - 10;
            text.Height     = (int)ContentsBounds.height - 10;
            text.FontSize   = 12;
            text.WordWrap   = true;
            text.TextAlign  = TextAnchor.MiddleLeft;
            Add(text);

            OuterShadow = true;

            if (sprite != null)
            {
                image       = new GuiImage(3, 3, sprite);
                image.Scale = (Height - 10) / sprite.rect.height;
                text.X      = 60;
                text.Width  = (int)ContentsBounds.width - text.X - 5;

                var frame = new GuiFillRect(1, 1, image.Width + 4, image.Height + 4, Color.black.Faded(0.50f));
                Add(frame);
                Add(image);
                var shadow = new GuiFrameRect(3, 3, image.Width, image.Height, Color.black.Faded(0.5f));
                Add(shadow);
            }
        }
Esempio n. 2
0
        /** Creates a new game state.  To be made active it must be pushed to the top of the game state stack (Game.push(x)) */
        public ModalState(string title)
            : base(title)
        {
            TransparentDraw = true;

            GuiFillRect background = new GuiFillRect(0, 0, 0, 0, new Color(0.0f, 0.0f, 0.0f, 0.75f));

            background.Align = GuiAlignment.Full;

            Window = new GuiWindow(400, 400, title);

            Window.Background.Color = Color.gray;

            Add(background);
            Add(Window, 0, 0, true);
        }