Esempio n. 1
0
        public int removeChild(ScrollRectItem item)
        {
            int i = getIndex(item);

            if (i >= 0)
            {
                doDataRemove(this.data, i + 1);
                this.CalcPage();
            }
            return(i);
        }
Esempio n. 2
0
        public int getIndex(ScrollRectItem item)
        {
            int i = this.repositionTileList.IndexOf(item);
            int j = -1;

            if (i >= 0)
            {
                j = this.currFirstIndex + i;
            }
            return(j);
        }
Esempio n. 3
0
 void render()
 {
     if (this.preRenderList.Count > 0)
     {
         ScrollRectItem item = preRenderList[0];
         currRenderIndex = this.repositionIntList[0];
         preRenderList.RemoveAt(0);
         repositionIntList.RemoveAt(0);
         if (currRenderIndex + 1 <= recordCount)
         {
             if (onItemRender != null)
             {
                 onItemRender.call(item, currRenderIndex, data[currRenderIndex + 1]);
             }
         }
     }
 }
Esempio n. 4
0
        void preRightDown(int i)
        {
            if (i >= 0 && !repositionIntList.Contains(i) && i + pageSize <= recordCount) //i>pageSize)//
            {
                int            end1 = repositionTileList.Count - 1;
                ScrollRectItem tile = repositionTileList[end1];
                repositionTileList.RemoveAt(end1);  //remove end
                repositionTileList.Insert(0, tile); //to first

                this.preRenderList.Add(tile);       //add to preRenderList
                repositionIntList.Add(i);           //add data index
                currFirstIndex--;
                if (currFirstIndex < 0)
                {
                    currFirstIndex = 0;
                }
                CalcLastEndIndex();
                scrollDirection = -1;
                preRender(tile, i);
            }
        }
Esempio n. 5
0
        void preLeftUp(int i)
        {
            if (i >= this.pageSize && !repositionIntList.Contains(i) && i < this.recordCount)
            {
                ScrollRectItem tile = repositionTileList[0];
                repositionTileList.RemoveAt(0); //remove first
                repositionTileList.Add(tile);   //to end

                this.preRenderList.Add(tile);   //add to preRenderList
                repositionIntList.Add(i);       //add data index

                currFirstIndex++;
                if (currFirstIndex + pageSize > recordCount)
                {
                    currFirstIndex = recordCount - this.pageSize;
                }

                this.lastEndIndex = i; //recorde last render data index
                scrollDirection   = 1;
                preRender(tile, i);    //call preRender,set Postion
            }
        }